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Spawn without Portal gun

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How do you make the player spawn without a portal gun?
Thanks!

I'm assuming your map has sp_ at the beginning. There's a script file that you'd have to edit if this is the case. Or, you could do what I did and just name your map something without sp_ at the beginning.

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I use trigger_weapon_strip.

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A friend of mine had a similar request, so I made this map really quickly a couple of weeks ago.
It is a coop-map (you can see/test it better that way), but you can do a similar trick with a singleplayer map.

Both players start with no portal gun, and when dying (with the "help" of toxic water) they respawn without portal gun.
When Orange pick ups the portal gun and then dies, he respawns with the portal gun, but blue will still respawn without one.

Playable map: http://dl.dropbox.com/u/14877436/mp_coop_toussi.bsp

To see how I made it: http://dl.dropbox.com/u/14877436/mp_coop_toussi.zip

I just used Valve's original coop spawn room as a func_instance. I then created two trigger_multiple, which were linked to the weaponstrip entity (shift+ctrl+f and then search for "playerw" )
both are needed for a non-portalgun respawn.

At the portalgun is another trigger; killing the weaponstrip trigger, and thus make it possible to spawn with portalgun.

In coop there's entities you can place in that force the players not to spawn with a portal gun.

See: post44624.html?hilit=gun%20spawn#p44624

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im trying something a little bit differant, I made the player lose their portalgun, but later on they find it again. I tried a weapon strip trigger and the actual entity, but respawning after death doesn't make them work again, not even with the logic_auto

Just when I think I understand the system, it changes on me.

You could use a logic_timer to fires every X seconds to kill "weapon_portalgun". Then just shut the timer off when they are allowed to have it back.

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

i don't quite understand the entities properties, I can't get it to repeat itself

Just when I think I understand the system, it changes on me.
Fracture wrote:
i don't quite understand the entities properties, I can't get it to repeat itself

What entity? Can you be more specific?

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

the logic_timer, It's not activating the weaponstrip after death like it was before death. I actually attempted a variety of ways that have an infinite repetitive and potentially interuptable and repeatable methods of setting off the weaponstrip, but no matter what after respawning from death i still have that damn gun in my hands

Just when I think I understand the system, it changes on me.
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