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Spawn without Portal gun

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Do you have your trigger_weaponstrip as a volume trigger that is covering the entire map?

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

no, i have the actual entity. And this may be a little more complex, I actually have the player alternating between two weapons, one is the portalgun.

Just when I think I understand the system, it changes on me.

If you just target "weapon_portalgun" and kill, it should just remove the gun from the level.

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

yeah that is essentially what I am trying to do. I think because the map starts with sp_ it keeps ignoring it somehow. Which sucks because I needed it names with sp_

i forget why...

Just when I think I understand the system, it changes on me.

That is where the logic timer works. Add an output that reads: OnTimer, Weapon_Portalgun, kill,, 0.00

Have the timer fire ever 0.2 seconds

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

I didn't know you could target an automatically received portalgun like that. I will see if that works

Just when I think I understand the system, it changes on me.

You can target any entity like that. For instance, if you targeted "Trigger_Multiple" with disable, it would disable EVERY trigger_multiple in your level.

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

okay here is where things get weird.....

all it did was remove the crosshairs and disable the gun.... I am still holding it o_o

Just when I think I understand the system, it changes on me.

I recall this issue before. You should be able to r_drawviewmodel 0 to hide it.

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

THESE LAST 5 POSTS SHOULD BE TOP PAGE MATERIAL.

THE GUN IS GONE :notworthy:

Just when I think I understand the system, it changes on me.
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