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Speculation with portals

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Doomsday192 wrote:
Heres a scenario ive been thinking about

what if you took 2 portals, and made them facing the same direction, in the same location(not passing thru eachother, just in the same location) facing upwards and then dropped something into it from 10 ft up.
what would happen? and what would happen if said object was you?

The object would drop into the 1st portal, then come out the other portal with the same speed, except upwards. Then it would drop back down, and the cycle repeats.

Something i noticed in regards to flinging yourself upwards in the last room in Testchamber 18. You place a portal on a platform, then jump through a portal on the bottom of a pit to fling yourself upwards. However, you enter the 1st portal feet first, so, according to common sense, you should come out the other end feet first, upside down. However, you come out headfirst, which shouldn't be physically possible.

Jubi says WTF+LOL

Admiral Buttercrust will destroy you with his buttery goodness.
Doomsday192 wrote:
no, i parented a portal to a func_brush and made it move towards a static orange portal... as yuo can see from the pic it didnt quite work. the blue portals viewing location ended up at the center of the map but the particle effects of it came up on the brush... weird eh?

Yeah. Definitely not meant to be!

Cooper wrote:
The object would drop into the 1st portal, then come out the other portal with the same speed, except upwards. Then it would drop back down, and the cycle repeats.

Something i noticed in regards to flinging yourself upwards in the last room in Testchamber 18. You place a portal on a platform, then jump through a portal on the bottom of a pit to fling yourself upwards. However, you enter the 1st portal feet first, so, according to common sense, you should come out the other end feet first, upside down. However, you come out headfirst, which shouldn't be physically possible.

Wouldn't it just be like a physical mirror? like if you reached for it, you would just touch your own hand, and you wouldn't be able to reach through it because wherever you put your hand the mirror hand would move to exactly the same position and distance above the portal. So the object would just hit itself and bounce off.

Dood77 wrote:
Wouldn't it just be like a physical mirror? like if you reached for it, you would just touch your own hand, and you wouldn't be able to reach through it because wherever you put your hand the mirror hand would move to exactly the same position and distance above the portal. So the object would just hit itself and bounce off.

I'm not sure what your argument actually has to do with I've already posted. :| Can you explain it a bit better?

Admiral Buttercrust will destroy you with his buttery goodness.

Huh... it didn't quote the part you quoted in your post. The other guy was talking about two portals in the exact same place, not two next to each other. That is what I was talking about.

but wouldnt the object dropped in collide with itself? (if thats even possible)

also exellent point about the portal angles...

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Yeah thats what I said before...

lol as i was typing that replys came up :roll:

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I've tried it ingame. Just put 2 portals next to each other on the ground, and drop an object in. They just fly up and down in the portals. The object can't collide with itself because there's only 1 object. Another copy of the object isn't magically brought into existance.

Anyways, try it on an unsuspecting turret. It's funny as hell.

Turret goes WAAAAHH!!

Admiral Buttercrust will destroy you with his buttery goodness.
Doomsday192 wrote:
but wouldnt the object dropped in collide with itself? (if thats even possible)

http://www.youtube.com/watch?v=JwL-nTODl2E

:o sweet

i tried doing that in portal with a long beam...

just went thru itself

your portal tech is alot more advanced then valves :P

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