Speed Gel Is Fun
Quote from supersandvich on June 2, 2011, 10:18 pmMy entry for the summer portal 2 contest. Set in the 1940's chambers, this one involves speed gel.
File Name: speedgelisfun.rar
File Size: 6.56 MiB
Click here to download Speed Gel Is Fun
My entry for the summer portal 2 contest. Set in the 1940's chambers, this one involves speed gel.
File Name: speedgelisfun.rar
File Size: 6.56 MiB
Click here to download Speed Gel Is Fun
Quote from Will T. on June 2, 2011, 11:30 pmGave this one a shot. Not too tough, but not too easy either.
[spoiler]Was I supposed to be able to get a cube from the first room in order to press the last button (the one that opens the exit area)? I was able to get back in there and take one by:
-running along the speed gel in the last area into one portal, exiting so that I flew up onto the platform with the buttons
-getting a cube from the dropper and placing a portal under it so it got out to the last area through the one at the end of the speed gel
-going through and grabbing itI noticed I was also able to do this without the exit door in the first room closing for some reason, and the fizzler in there stayed off even after I'd moved my portals so the laser was no longer disabling the fizzlers. I never did figure out how to activate the cube dropper in the last area...
Speaking of the laser, I had to do a slightly awkward-feeling fling around it to get myself up from the platform below the wall it first shoots at when I dropped down there.[/spoiler]
Maybe a couple bugs, but pretty good overall. Old Aperture is a hard style to do, and this one works it pretty well. [spoiler]Sliding the cube along the speed gel to get it into the hole[/spoiler] was creative and fun to do.
Gave this one a shot. Not too tough, but not too easy either.
Maybe a couple bugs, but pretty good overall. Old Aperture is a hard style to do, and this one works it pretty well.
Quote from supersandvich on June 2, 2011, 11:55 pmThanks will t for playing, positive comments always help!
I'm not sure what you mean in your description, but I know what I did wrong
[spoiler]the first door doesn't close when the button is unpressed[/spoiler]
One of the bugs i have to fix.
tomorrow there'll be an updated version with:
that bug mentioned above fixed
autosaves
disabling the collisions of the lights
some arrows?
Thanks will t for playing, positive comments always help!
I'm not sure what you mean in your description, but I know what I did wrong
One of the bugs i have to fix.
tomorrow there'll be an updated version with:
that bug mentioned above fixed
autosaves
disabling the collisions of the lights
some arrows?
Quote from Phitt on June 3, 2011, 3:58 amNice map! What I didn't like were the lack of save points (which you will fix according to your post) and the laser killing me instantly, which was unexpected since in other maps and in the original game lasers don't kill (unless they're clearly meant to work as an impassable barrier). But other than that good visuals and nice puzzles. [spoiler]I agree that the cube sliding part was a nice idea.[/spoiler]
Nice map! What I didn't like were the lack of save points (which you will fix according to your post) and the laser killing me instantly, which was unexpected since in other maps and in the original game lasers don't kill (unless they're clearly meant to work as an impassable barrier). But other than that good visuals and nice puzzles.
Quote from xdiesp on June 3, 2011, 4:43 pmMore adventurous than brain teasing, passable Old Aperture style. Appreciate it or not, the mapper's invisible hand will keep pointing you the right way. Avoiding retaliation for that repeated big jump would be alone worthy of a beatification cause at the Vatican.
Some music and eye candy externals would help setting the mood.
More adventurous than brain teasing, passable Old Aperture style. Appreciate it or not, the mapper's invisible hand will keep pointing you the right way. Avoiding retaliation for that repeated big jump would be alone worthy of a beatification cause at the Vatican.
Some music and eye candy externals would help setting the mood.
Quote from supersandvich on June 3, 2011, 5:01 pmUpdated!
-added autosaves
-fixed boxes getting stuck
-fixed having speedgel under the box dropper making the map impossible
-added the arrows
-fixed players flying backwards to their deaths near the end
-disabled collisions of the lights
-made the lasers nonlethal
-fixed the first door not being closed when the button was unpressed
Updated!
-added autosaves
-fixed boxes getting stuck
-fixed having speedgel under the box dropper making the map impossible
-added the arrows
-fixed players flying backwards to their deaths near the end
-disabled collisions of the lights
-made the lasers nonlethal
-fixed the first door not being closed when the button was unpressed
Quote from Shmitz on June 3, 2011, 10:00 pmThe first section can be bypassed by [spoiler]step jumping from the ledge that the cube would normally drop onto. Once you get enough height you can then shoot a portal onto the slanted platform that becomes visible, letting you get up onto the catwalk.[/spoiler]
I e-mailed you a demo of me doing this.
The first section can be bypassed by
I e-mailed you a demo of me doing this.
Quote from supersandvich on June 3, 2011, 10:16 pmShmitz wrote:bloopoh noes D:!
Don't know if that's worth fixing right now, because I think it's something most players won't notice unless if they look for it after they completed it.
I'm gonna wait for more issues (if any) and get a final updated version before the deadline
oh noes D:!
Don't know if that's worth fixing right now, because I think it's something most players won't notice unless if they look for it after they completed it.
I'm gonna wait for more issues (if any) and get a final updated version before the deadline
Quote from ShinyBox on June 4, 2011, 1:02 amLoved it
Challenging, but not too daunting, [spoiler]thought the third box in the room was a red herring, until I figured out what the laser did[/spoiler]Hate to sound nick picky, but only thing I noticed out of aesthetics was that the orange gel pipe was labelled with a white gel flow label - nothing major, but noticeable
Definite 5/5
Loved it
Challenging, but not too daunting,
Hate to sound nick picky, but only thing I noticed out of aesthetics was that the orange gel pipe was labelled with a white gel flow label - nothing major, but noticeable
Definite 5/5
Quote from McGinge on June 4, 2011, 7:00 amOne of the best I've played for this contest, I feel like other levels are throwing everything but the kitchen sink at the player, but you've kept it relatively grounded whilst still keeping an element of complexity. One thing I would say is that you definitely need indicator lights, there's nothing worse than completing an action or pressing a button and having no idea what it was. Stumbled around for a few minutes not realising that buttons had dropped cubes a lot of the time. Other than that, a lot of fun!
One of the best I've played for this contest, I feel like other levels are throwing everything but the kitchen sink at the player, but you've kept it relatively grounded whilst still keeping an element of complexity. One thing I would say is that you definitely need indicator lights, there's nothing worse than completing an action or pressing a button and having no idea what it was. Stumbled around for a few minutes not realising that buttons had dropped cubes a lot of the time. Other than that, a lot of fun!