Speed Gel Is Fun
Quote from DaMaGepy on June 4, 2011, 7:21 amI really enjoyed it, mainly because it was not that hard. No signs where to go, but thats why it is fun, must run around and test things.
I really enjoyed it, mainly because it was not that hard. No signs where to go, but thats why it is fun, must run around and test things.
Quote from mickyficky on June 14, 2011, 10:08 pmVery nice map, not very hard to finish but lots of fun.
I always like it when you can reenter an old room and somehow see it in a wider setting.Keep it up
Very nice map, not very hard to finish but lots of fun.
I always like it when you can reenter an old room and somehow see it in a wider setting.
Keep it up
Quote from bjs0 on July 3, 2011, 3:51 pmI don't know if you plan to make any more revisions, but here's a demo of me performing an exploit.
But other than this, I really enjoyed the map. Keep up the good work!
I don't know if you plan to make any more revisions, but here's a demo of me performing an exploit.
But other than this, I really enjoyed the map. Keep up the good work!
Quote from Adair on July 9, 2011, 5:55 amI liked the map, but I found a pretty big shortcut on my first play through. No one else has mentioned this one so I made a demo of it. It cuts off a pretty big chunk of the end and is pretty easy to perform.
I also performed a shortcut for the beginning part of the map, but I believe that's the same shortcut Shmitz found.sgif_shortcuts.rarI guess you could say this is my attempt at a speed run of this map, but it could really be quite a bit faster. Sometimes the fling that happens right after the first shortcut actually will land you on the upper catwalk which avoids the need for speed gel completely, but I got frustrated trying to capture a demo of that because I couldn't do it consistently. Other parts of the speedrun could be improved as well.
I liked the map, but I found a pretty big shortcut on my first play through. No one else has mentioned this one so I made a demo of it. It cuts off a pretty big chunk of the end and is pretty easy to perform.
I also performed a shortcut for the beginning part of the map, but I believe that's the same shortcut Shmitz found.
I guess you could say this is my attempt at a speed run of this map, but it could really be quite a bit faster. Sometimes the fling that happens right after the first shortcut actually will land you on the upper catwalk which avoids the need for speed gel completely, but I got frustrated trying to capture a demo of that because I couldn't do it consistently. Other parts of the speedrun could be improved as well.
Quote from Asphyx1ateD on July 13, 2011, 12:14 pmWas a fun map and I enjoyed working out what to do, but:
[spoiler]It was just infuriating trying to get the cube into the gates at the start. I tried a number of things like, trying to use the speed gel to propel it into there (as in the gel was splashing along the path, I tried this with both a "wet" cube and a "dry" one). Eventually I just kept trying and trying to press the button, and run as fast as I could into the cube (I left it near the gate) and trying to force it in there. Took me a lot of attempts and it was annoying, but maybe that's not the best of ways to solve it? I'm unsure.[/spoiler]
Aside from that, I loved it!
Was a fun map and I enjoyed working out what to do, but:
Aside from that, I loved it!
Quote from KennKong on July 14, 2011, 1:14 amI loved this one I had to run around a bit figuring out what various things did, but that actually makes it more fun to solve.
As other posters have noted, there are ways to use reportaling in both rooms to shortcut the solution. I don't see that as a negative, though, because it gives more skillful players something fun to do.
Since I am not very skillful, I really appreciated that all of the flings seemed fairly death-proof. I screwed up many times, but didn't once.
I look forward to playing more of your maps, especially if you stick with this style of taking just one primary mechanism and working it well. I'm all for variety in map-making, but the ones where the creator tries to pack in as many different mechanisms as they can at the expense of a consistent theme don't please me as much when I solve them.
I loved this one I had to run around a bit figuring out what various things did, but that actually makes it more fun to solve.
As other posters have noted, there are ways to use reportaling in both rooms to shortcut the solution. I don't see that as a negative, though, because it gives more skillful players something fun to do.
Since I am not very skillful, I really appreciated that all of the flings seemed fairly death-proof. I screwed up many times, but didn't once.
I look forward to playing more of your maps, especially if you stick with this style of taking just one primary mechanism and working it well. I'm all for variety in map-making, but the ones where the creator tries to pack in as many different mechanisms as they can at the expense of a consistent theme don't please me as much when I solve them.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Adair on July 14, 2011, 4:43 amAsphyx1ateD wrote:[spoiler]It was just infuriating trying to get the cube into the gates at the start. I tried a number of things like, trying to use the speed gel to propel it into there (as in the gel was splashing along the path, I tried this with both a "wet" cube and a "dry" one). Eventually I just kept trying and trying to press the button, and run as fast as I could into the cube (I left it near the gate) and trying to force it in there. Took me a lot of attempts and it was annoying, but maybe that's not the best of ways to solve it? I'm unsure.[/spoiler]I had difficulty with that part as well. I eventually found what seemed to be the intended solution:
[spoiler]*-Make the path of speed gel in the obvious place, between the portalable wall panel and the grate that opens for the cube.*-Go up to the platform with the mini-buttons and place one portal centered on that same wall panel(there's a little target thing there as a clue) and the other portal directly under the cube dropper(there's another target clue).
*-Drop the cube with the mini-button, wait a second and press the other mini-button to open the grate.
*-Done.[/spoiler]
I had difficulty with that part as well. I eventually found what seemed to be the intended solution:
Quote from Tyronis3 on July 16, 2011, 9:56 pmI beat it in 42 seconds:
http://www.youtube.com/watch?v=mdNlVP1rGJc
I beat it in 42 seconds:
http://www.youtube.com/watch?v=mdNlVP1rGJc
Quote from Adair on July 17, 2011, 11:07 pmTyronis3 wrote:I beat it in 42 seconds:
http://www.youtube.com/watch?v=mdNlVP1rGJcNice speedrun, even faster than I what I thought possible.
http://www.youtube.com/watch?v=mdNlVP1rGJc
Nice speedrun, even faster than I what I thought possible.