Split Screening PTI Coop Maps
Quote from Komali100 on August 31, 2012, 3:36 pmDoes anyone know if there is a way to play Perpetual Testing Initiative Coop maps in split screen without have to find those long number based names for the tests you subscribe to?
Does anyone know if there is a way to play Perpetual Testing Initiative Coop maps in split screen without have to find those long number based names for the tests you subscribe to?

Quote from ChickenMobile on August 31, 2012, 9:41 pmGood question... perhaps you can ask Valve to add this feature in.
For now: just organise your workshop maps by date and play the most recent ones.
Good question... perhaps you can ask Valve to add this feature in.
For now: just organise your workshop maps by date and play the most recent ones.
Quote from Komali100 on September 1, 2012, 3:28 amChickenMobile wrote:Good question... perhaps you can ask Valve to add this feature in.For now: just organise your workshop maps by date and play the most recent ones.
That is a good idea. Thanks for that. But it would be nice if Valve, or Steam would implement split screen into the PC/Mac versions of the game. I would really like to use that "Quick Play" feature for coop. I only have one friend who plays Portal 2 so far and she has the XBox version. So far, split screen is exclusive to consoles unless you make a specific code and then you have to change level in the dev console. Everything would've been better if they had just implemented split screen coop to start with. /EndRant
Thanks again for the idea.
For now: just organise your workshop maps by date and play the most recent ones.
That is a good idea. Thanks for that. But it would be nice if Valve, or Steam would implement split screen into the PC/Mac versions of the game. I would really like to use that "Quick Play" feature for coop. I only have one friend who plays Portal 2 so far and she has the XBox version. So far, split screen is exclusive to consoles unless you make a specific code and then you have to change level in the dev console. Everything would've been better if they had just implemented split screen coop to start with. /EndRant
Thanks again for the idea.
Quote from nathanle1406 on September 4, 2012, 6:24 pmGood point, all the code is already there for splitscreen. How hard would it be to set that up in a local coop menu?
That reminds me, when you test a coop map do you need to set up hotkeys for controllers, etc? I dont have xbox controllers so i cant test. Actually can you set up multiple sets of mice/keyboard? Wouldn't be the slightest bit practical but still...
Good point, all the code is already there for splitscreen. How hard would it be to set that up in a local coop menu?
That reminds me, when you test a coop map do you need to set up hotkeys for controllers, etc? I dont have xbox controllers so i cant test. Actually can you set up multiple sets of mice/keyboard? Wouldn't be the slightest bit practical but still...
Quote from FelixGriffin on September 4, 2012, 7:44 pmPossibly, but you might have to map the keys to different codes to get it to work. The way I think it's set up, both would send the same ASCII value to Portal 2 by default.
Possibly, but you might have to map the keys to different codes to get it to work. The way I think it's set up, both would send the same ASCII value to Portal 2 by default.
Quote from RubbishyUsername on September 10, 2012, 3:52 pmPart of the reason is that Xboxes are played on a TV, but PCs generally aren't. Valve assumes that most people can't afford to have the luxury of giving half of the screen to someone who you can't control. Instead, they give you a small view in the corner, reached by pressing tab. Now what would really be nice is if that function was toggleable. But a man can dream. Or set up a simple autoexec.cfg.
Part of the reason is that Xboxes are played on a TV, but PCs generally aren't. Valve assumes that most people can't afford to have the luxury of giving half of the screen to someone who you can't control. Instead, they give you a small view in the corner, reached by pressing tab. Now what would really be nice is if that function was toggleable. But a man can dream. Or set up a simple autoexec.cfg.

Quote from wstrika on September 10, 2012, 4:05 pmRubbishyUsername wrote:Or set up a simple autoexec.cfg.
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echo "autoexec.cfg loaded"
alias "toggle_remote_view" "remote_view_on"
alias "remote_view_on" "+remote_view; alias toggle_remote_view remote_view_off"
alias "remote_view_off" "-remote_view; alias toggle_remote_view remote_view_on"bind tab "toggle_remote_view"
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echo "autoexec.cfg loaded"
alias "toggle_remote_view" "remote_view_on"
alias "remote_view_on" "+remote_view; alias toggle_remote_view remote_view_off"
alias "remote_view_off" "-remote_view; alias toggle_remote_view remote_view_on"bind tab "toggle_remote_view"
Quote from nathanle1406 on September 11, 2012, 8:30 pmim fairly certain typing +remote_view in the console makes that view stay there. not toggleable, but at least you dont have to hold it down.
im fairly certain typing +remote_view in the console makes that view stay there. not toggleable, but at least you dont have to hold it down.