Stickymod Beta Release (Sticky paint sourcemod)
Quote from sicklebrick on February 17, 2014, 2:59 pmExcuse the double post - would like to keep updates separate from comments for the sake of clarity.
====Update Gamma
-You're no longer crouched right up against the wall
-Fixed a bug where standing on thin floor didn't pop you out of sticky mode
-You don't stick when standing on perfectly flat floor.
-Some more streamlined robust code
-Improved setup code. (skill1.cfg for binds, launching the readme, etc)
Excuse the double post - would like to keep updates separate from comments for the sake of clarity.
====Update Gamma
-You're no longer crouched right up against the wall
-Fixed a bug where standing on thin floor didn't pop you out of sticky mode
-You don't stick when standing on perfectly flat floor.
-Some more streamlined robust code
-Improved setup code. (skill1.cfg for binds, launching the readme, etc)
Quote from LambdaCore 21 on February 17, 2014, 3:25 pmIt's a major improvement for shure
It's a major improvement for shure
Quote from quaternary on September 8, 2015, 9:07 pmWungle wrote:why doesnt this work?i try to start it and it just comes up with yellow dots.
Because it was made two years ago, and Portal 2 updates broke it
i try to start it and it just comes up with yellow dots.
Because it was made two years ago, and Portal 2 updates broke it
Quote from FelixGriffin on September 9, 2015, 1:40 pmTinarg wrote:Wait, how did he mod the client and server .dll's?Disassembling and reassembling.
Disassembling and reassembling.
Quote from Tinarg on September 10, 2015, 9:35 amFelixGriffin wrote:Tinarg wrote:Wait, how did he mod the client and server .dll's?Disassembling and reassembling.
How does one do that?
Disassembling and reassembling.
How does one do that?
Quote from FelixGriffin on September 12, 2015, 4:38 pmhttps://en.wikibooks.org/wiki/X86_Disassembly
https://en.wikibooks.org/wiki/X86_Assembly
https://en.wikibooks.org/wiki/X86_Disassembly
https://en.wikibooks.org/wiki/X86_Assembly
Quote from Chyllinalex on October 6, 2015, 10:19 amWow, it's amazing! I don't know anything in game coding but disassembling the client and tweaking it doesnt sound easy at all. It's good to see they didn't completely remove the gel's code from the game. I've been looking for an adhesion gel mod, so glad to see some people are actually working on it! It has so much potential in my opinion... I even worked on underground pump station textures for it xD
Sadly I downloaded and installed it, following the instructions, and the game crashes on the loading screen. Portal 2 updates issues or did I mess something up? :S
Wow, it's amazing! I don't know anything in game coding but disassembling the client and tweaking it doesnt sound easy at all. It's good to see they didn't completely remove the gel's code from the game. I've been looking for an adhesion gel mod, so glad to see some people are actually working on it! It has so much potential in my opinion... I even worked on underground pump station textures for it xD
Sadly I downloaded and installed it, following the instructions, and the game crashes on the loading screen. Portal 2 updates issues or did I mess something up? :S
Quote from quaternary on October 9, 2015, 5:31 pmChyllinalex wrote:Wow, it's amazing! I don't know anything in game coding but disassembling the client and tweaking it doesnt sound easy at all. It's good to see they didn't completely remove the gel's code from the game. I've been looking for an adhesion gel mod, so glad to see some people are actually working on it! It has so much potential in my opinion... I even worked on underground pump station textures for it xD
Sadly I downloaded and installed it, following the instructions, and the game crashes on the loading screen. Portal 2 updates issues or did I mess something up? :SPortal 2 updates issues. :C
Sadly I downloaded and installed it, following the instructions, and the game crashes on the loading screen. Portal 2 updates issues or did I mess something up? :S
Portal 2 updates issues. :C