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StoryLines for Portal

I think there's been a thread like this before but I did a reaal quick search and couldn't find anything.

Most Portal maps use the standard GlaDOS background story.

Why not place npc figures in the observation rooms and make them talk? Pre-GlaDOS, where people run the tests, not the computer.

Or perhaps a very far away section of the Aperture labs, where they attempted to make 2 or more super-AI-Computers work together.

Ah crap
gtg to the lesson.

L8r's xD

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

I had the Gman following the player through my map so he doesn't feel alone :P
in the original game I always looked at the observation rooms looking for someone but never saw anyone so why would the observation rooms be there if noone used them :?:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

I guess they were installed before GlaDOS. So people could also take a look inside the test chamber without camera's.

Besides, with mapping, the observation windows appear to be excellent light sources.

A wake up with a real person in the observation saying 'Goood morning...' would be interresting.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

http://www.portalprelude.com

Bulska wrote:
A wake up with a real person in the observation saying 'Goood morning...' would be interresting.

Rise and shine, Dr. Freeman.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster