Strange problem with getting out of the world
Quote from Dr-Terzalo on December 23, 2010, 2:53 pmI was playing around with Aerial Faith Plates I took from map by -TRASE- and got this bug.
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Any ideas what can cause it?Voice on background is my friend from Skype, don't pay attention to him
I was playing around with Aerial Faith Plates I took from map by -TRASE- and got this bug.
3usWHdBdZtY
Any ideas what can cause it?
Voice on background is my friend from Skype, don't pay attention to him
Quote from hanging_rope on December 23, 2010, 4:25 pmYou were forced to hard through the portal, which pushed you out of the world. This can probably be fixed by making the roof brush thicker.
You were forced to hard through the portal, which pushed you out of the world. This can probably be fixed by making the roof brush thicker.
Quote from Whysopro? on December 23, 2010, 8:16 pmWow! I am impressed I have never seen that been done before. Can you say terminal velocity? xD
Wow! I am impressed I have never seen that been done before. Can you say terminal velocity? xD
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Quote from p0rtalplayer on December 24, 2010, 10:24 amIt's a custom made puzzle element, expect it to be buggy.
All I can say is either a) have a longer distance between the aerial faith plate and the ceiling or b) make the ceiling thicker/have a kill trigger on the outside (which may cause a leak, so both options might have to be executed)
It's a custom made puzzle element, expect it to be buggy.
All I can say is either a) have a longer distance between the aerial faith plate and the ceiling or b) make the ceiling thicker/have a kill trigger on the outside (which may cause a leak, so both options might have to be executed)
Quote from WinstonSmith on December 24, 2010, 3:02 pmp0rtalplayer wrote:It's a custom made puzzle element, expect it to be buggy.All I can say is either a) have a longer distance between the aerial faith plate and the ceiling or b) make the ceiling thicker/have a kill trigger on the outside (which may cause a leak, so both options might have to be executed)
I don't believe triggers outside of the world cause a leak. In fact, I'm pretty sure VALVe's maps are overflowing with extra-playable-area triggers.
All I can say is either a) have a longer distance between the aerial faith plate and the ceiling or b) make the ceiling thicker/have a kill trigger on the outside (which may cause a leak, so both options might have to be executed)
I don't believe triggers outside of the world cause a leak. In fact, I'm pretty sure VALVe's maps are overflowing with extra-playable-area triggers.
Quote from Groxkiller585 on December 24, 2010, 6:58 pmTriggers can cause leaks, I have had leaks from them a few times. I have found that certain triggers, however, do NOT cause leaks (Trigger_transition, Trigger_changelevel and oddly Trigger_soundscape)
The remedy for that would be putting the trigger IN the ceiling brush. It appears entities in the volume of world brushes do not leak. so far i have found no adverse effects exept odd lighting on static props with thier origins in brushes but that is normal and easily fixed.
Triggers can cause leaks, I have had leaks from them a few times. I have found that certain triggers, however, do NOT cause leaks (Trigger_transition, Trigger_changelevel and oddly Trigger_soundscape)
The remedy for that would be putting the trigger IN the ceiling brush. It appears entities in the volume of world brushes do not leak. so far i have found no adverse effects exept odd lighting on static props with thier origins in brushes but that is normal and easily fixed.
Quote from WinstonSmith on December 25, 2010, 2:48 pmGroxkiller585 wrote:Triggers can cause leaks, I have had leaks from them a few times. I have found that certain triggers, however, do NOT cause leaks (Trigger_transition, Trigger_changelevel and oddly Trigger_soundscape)That's what I was thinking of.
That's what I was thinking of.