swapping brushes/entities?
Quote from cornontheCoD on March 8, 2008, 7:02 pmi want to swap a fizzler wall with a combine barrier wall when the player steps on a trigger. i want it to be able to go back and forth (toggle which wall is on)
how do i do this?
i want to swap a fizzler wall with a combine barrier wall when the player steps on a trigger. i want it to be able to go back and forth (toggle which wall is on)
how do i do this?
Quote from E1025 on March 9, 2008, 6:14 amCan we have an example please? Difficult to imagine what you want to do. Do you mean block off a path that has a fizzler on it with a combine wall?
Can we have an example please? Difficult to imagine what you want to do. Do you mean block off a path that has a fizzler on it with a combine wall?
Quote from Farragar on March 9, 2008, 6:58 amI've done it by making the combine barrier brush and the fizzler brush on the same spot, then setting them to enable/disable on different values from a loigc_branch. I think that's what you mean, hope it helps.
I've done it by making the combine barrier brush and the fizzler brush on the same spot, then setting them to enable/disable on different values from a loigc_branch. I think that's what you mean, hope it helps.