Please or Register to create posts and topics.

Swinging light Rope

Page 1 of 2Next

I have made a swinging light and everything works fine except the rope doesn't show up.. How do I fix this?

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.

Is there a red/green line between your move_rope and keyframe_rope in hammer? If not, it means your move_rope isn't pointing to the right place.

Image
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

How do I point it to something?

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.

Place a keyframe_rope entity by the lamp. Set the keyvalue "Next KeyFrame" in the move_rope to the keyframe_rope.

A swinging light? A DYNAMIC swinging light?

...

God, hope your framerates are still playable.

Image

"Duct Tape is the answer."
Ricotez wrote:
A swinging light? A DYNAMIC swinging light?
...
God, hope your framerates are still playable.

One dynamic light in a level is still playable, unless its lighting an uterly complicated structure and you're playing with a GeForce 4, there's nothing to worry about.

It's not a dynamic light, it's a point_spotlight parented to the lamp.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.

But it swings, so the light changes position, so the lightmap can't be precalculated in hammer and must be calculated while playing. That makes it dynamical. You don't need a light_dynamic just for it to be dynamic. Once you named a light, it is dynamic. Once a light changes position, or it fades in and out, or it flickers, or whatever that doesn't make it static, it's a dynamic light and it will be calculated in-game, resulting in lower framerates as the source engine isn't the best engine for dynamic lightning. If you have a light that remains on one position but changes its luminosity, while compiling only the brightest and the darkest lightmaps will be created, all the others will be in-game.

Okay, I have to admit, a few dynamic lights in a map don't really have an impact on playability, but much further than a few you shouldn't go.

Image

"Duct Tape is the answer."
sssummer wrote:
It's not a dynamic light, it's a point_spotlight parented to the lamp.

According to the Valve Developer Wiki, a point_spotlight IS a light_dynamic with some added sprite effects.

Fusion wrote:
According to the Valve Developer Wiki, a point_spotlight IS a light_dynamic with some added sprite effects.

Also from the wiki:

Quote:
If the 'No Dynamic Light' spawn flag is checked this entity will just provide a sprite effects, and will not illuminate other objects.

So it is not always a dynamic light.

Image
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Page 1 of 2Next