Take outa a Litle peace of a wall
Quote from Portalboat on October 21, 2008, 5:50 pmOh wow.
Even I knew where to find props when I started mapping.
Oh wow.
Even I knew where to find props when I started mapping.
Quote from Mapster on October 22, 2008, 7:11 pmRemmiz wrote:Because the vertex tool can turn a single brush into two.It doesn't matter how many brushes there are. The compiler only builds the 'visible' faces when you use the nodraw texture on the unneeded faces.. Like you are suppose to.
It doesn't matter how many brushes there are. The compiler only builds the 'visible' faces when you use the nodraw texture on the unneeded faces.. Like you are suppose to.
Quote from Remmiz on October 23, 2008, 2:50 pmMapster wrote:It doesn't matter how many brushes there are. The compiler only builds the 'visible' faces when you use the nodraw texture on the unneeded faces.. Like you are suppose to.But what if you plan on moving the two newly created brushes apart from one another? What now?
PS - Using 'nodraw' on all faces which are completely covered and not entities is a waste of time and only for OCD people who should be using their OCD to detail their map, not speed up the compiling process by .01 seconds.
But what if you plan on moving the two newly created brushes apart from one another? What now?
PS - Using 'nodraw' on all faces which are completely covered and not entities is a waste of time and only for OCD people who should be using their OCD to detail their map, not speed up the compiling process by .01 seconds.