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Take outa a Litle peace of a wall

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Oh wow.

Even I knew where to find props when I started mapping.

Remmiz wrote:
Because the vertex tool can turn a single brush into two.

It doesn't matter how many brushes there are. The compiler only builds the 'visible' faces when you use the nodraw texture on the unneeded faces.. Like you are suppose to.

Image
Mapster wrote:
It doesn't matter how many brushes there are. The compiler only builds the 'visible' faces when you use the nodraw texture on the unneeded faces.. Like you are suppose to.

But what if you plan on moving the two newly created brushes apart from one another? What now?

PS - Using 'nodraw' on all faces which are completely covered and not entities is a waste of time and only for OCD people who should be using their OCD to detail their map, not speed up the compiling process by .01 seconds.

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