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Teleporting a func_tracktrain

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I have a func_tracktrain that I want to be instantly teleported to another path_track when it passes the final one.

The tracktrain goes from A to B and what I want is when it reaches A it is teleported back to B.

How do i do this?

youme wrote:
I have a func_tracktrain that I want to be instantly teleported to another path_track when it passes the final one.

The tracktrain goes from A to B and what I want is when it reaches B it is teleported back to B.

How do i do this?

Do you mean teleported back to A?

Im not too sure by the given description, but you just specify the next path after point b, or you want something to go back and forth? or?

Currently working on Darksiders 3.
volt wrote:
Do you mean teleported back to A?

Yeah, oops.
Start at A
travel slowly to B
teleport instantly to A
travel slowly to B
teleport instantly to A
travel slowly to B
....
...

So something like the platforms in Chamber 15?

Link, mah boi, this peace is what all true warriors strive for!

yes just like that, except I only want one platform going at a time and I think chamber 15 has 2 or 3 platforms at once

I am 99% sure there is some sort of flag and/or an Output that the path_track gives, something like OnPass or a "Teleport to Destination" flag.

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Point_teleport?
It's supposed to teleport any entities?

Not thinking without portals at the very least...

I'd have to double check again to be sure, but I recall when looking through chamber 19's entity list that they just killed the train when it reached the end (B) and used an entity maker to make a new one (A).

Shmitz wrote:
I'd have to double check again to be sure, but I recall when looking through chamber 19's entity list that they just killed the train when it reached the end (B) and used an entity maker to make a new one (A).

That sounds kinda complicated, can you use an entity maker to make a whole hierachy?

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