Quote from
McNastyJNR on October 20, 2007, 1:16 am
Ok someone correct me if im wrong! Because I only learnt this yesterday:
Once you've created your point_template, to get the object to spawn at a desired location, you must create a entity called:
env_entity_maker
and then point the attribute
"point_template to spawn"
to the name of your point_template
then of course you create a trigger that will activate the spawner.
I think that's right! xD!
But then of course I'm still totally new to this, so I might be wrong.
*edit*
If you need an example of this, *cough*decompile*cough* the following Portal level: testchmb_a_05_d.bsp
and the box dispenser in that level shows you how they've done it.
Ok someone correct me if im wrong! Because I only learnt this yesterday:
Once you've created your point_template, to get the object to spawn at a desired location, you must create a entity called:
env_entity_maker
and then point the attribute
"point_template to spawn"
to the name of your point_template
then of course you create a trigger that will activate the spawner.
I think that's right! xD!
But then of course I'm still totally new to this, so I might be wrong.
*edit*
If you need an example of this, *cough*decompile*cough* the following Portal level: testchmb_a_05_d.bsp
and the box dispenser in that level shows you how they've done it.
"Aperture Science does not take any responsibility to physical harm or injury sustained through 'thinking with portals' outside of the test chambers"