Texture guy needed for new map
Quote from Naulziator on May 16, 2009, 11:18 pmI got working on my 'first' map from scratch. I thought I would break out from the bore of Portal's generic cube design, especially with a more unique BTS area. Portal's BTS is okay, but not for the design I intend.
So I tried some stuff from HL2...
Turns out even the HL2 citadel & BME textures are all crap!
If there's anyone here from Black Mesa Source, or someone who can create some glossy hi-tech lab facility textures, please give me a nod. I would really like a style similar to Doom 3's Delta Labs.Thanks.
PS: Did any Losties here get the unintended irony of CSI's season finale this week(between two guest stars in a flashback scene)?
I got working on my 'first' map from scratch. I thought I would break out from the bore of Portal's generic cube design, especially with a more unique BTS area. Portal's BTS is okay, but not for the design I intend.
So I tried some stuff from HL2...
Turns out even the HL2 citadel & BME textures are all crap!
If there's anyone here from Black Mesa Source, or someone who can create some glossy hi-tech lab facility textures, please give me a nod. I would really like a style similar to Doom 3's Delta Labs.
Thanks.
PS: Did any Losties here get the unintended irony of CSI's season finale this week(between two guest stars in a flashback scene)?
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from Ricotez on May 17, 2009, 6:22 amI have never ever created a texture before. I guess it's time to try it!
If I get any results, I'll show them you. And if I don't get results but crap instead, I'll show it too, for the lulz.
I have never ever created a texture before. I guess it's time to try it!
If I get any results, I'll show them you. And if I don't get results but crap instead, I'll show it too, for the lulz.
"Duct Tape is the answer."