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TF2: Custom Cinematic Physics

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http://www.wegame.com/watch/Team_Fortre ... c_physics/
:)

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The whole cinematic physics thing is a crock. That's cool that someone else made something using it though.

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msleeper wrote:
The whole cinematic physics thing is a crock.

the one in goldrush, mine, or cinematic physics in general?

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Cinematic physics in general, either from Goldrush or Episode 2. They are just models that have an animation, that was created by an external animation program that pre-simulates physics.

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but that puts a lot less strain on the system then having 100+ physics objects - especialy in multiplayer

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It was a bit overhyped really, they made it out to be a whole load more than it actually is.
Still, it all looks nice.

Snipergen will be making me one for pl_hoodoo, I've just got to finish detailing the area surrounding it and he can explode it.

off topic: what do the 2 letters at the start of a map name mean? eg. pl, de

on topic: looks awesome. Ihave never played that cart game type, so I can't compare to the original.

I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did.

http://developer.valvesoftware.com/wiki/Map_prefixes

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appunxintator wrote:
off topic: what do the 2 letters at the start of a map name mean? eg. pl, de

on topic: looks awesome. Ihave never played that cart game type, so I can't compare to the original.

pl = payload
cp =control point/capture point
ctf = capture the flag
de = bomb map (CS:S)

There are many more for many different games.

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appunxintator wrote:
on topic: looks awesome. Ihave never played that cart game type, so I can't compare to the original.

Go get TF2 and get playing damn it!

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