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Thanks for your help, everybody. I published today.

I appreciate the help and the tolerance over the past few weeks. My very first map created entirely from scratch in Hammer is now on the workshop. It's small, but I think for a first map it's pretty ambitious.

http://steamcommunity.com/sharedfiles/f ... =315292998

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The only thing I never got working is that the voting window doesn't come up automatically (god damn it), so you have to hit escape to rate it when the map ends. Otherwise, I'm pretty happy with it. I'd appreciate feedback.

Woo! Congratulations, I'll try to give it a go as soon as I can :)
Make sure to publish the map in the database:
downloads.php?cat=10

I'll leave this thread open, but please, put the map in the database, and gather feedback there :)

Lpfreaky90 wrote:
Woo! Congratulations, I'll try to give it a go as soon as I can :)
Make sure to publish the map in the database:
downloads.php?cat=10

I'll leave this thread open, but please, put the map in the database, and gather feedback there :)

What format is it supposed to be in? I can't upload the BSP?

Lunch wrote:
What format is it supposed to be in? I can't upload the BSP?

You can choose to upload your .BSP file, but no one is doing it since we can publish our maps to our workshop. Due to you already have it there published, just use your map's workshop link in the Upload window: select "External" (checking the box near to this option) and paste your map's link.

Regarding your map, well, first off you should spend some time in optimisation... it's REALLY weird that I suffer such a fps drop like I had in such a small room. Check out this page ;)

I'll let you know more suggestions tomorrow when I have the time to finish it.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Oh, what a drag that your frame rate is suffering. My machine runs it fine, and because it's such a small map, I didn't bother with much in the way of optimization. Rats.

I have 6 year old computer and I aim to run my maps at 200 fps or more
(I run portal2 in windowed mode so the cap is 300fps and not 60fps). If it drops below 150 then on some older comp in fullscreen it might lag. And most of the players got slow computers :)

-= Check out my maps: workshop, and their .vmf sources: homepage =-
DaMaGepy wrote:
I have 6 year old computer and I aim to run my maps at 200 fps or more
(I run portal2 in windowed mode so the cap is 300fps and not 60fps). If it drops below 150 then on some older comp in fullscreen it might lag. And most of the players got slow computers :)

Yeah. Maybe I needed to say something in the comments like "Your Pentium 4 is no good here."

DaMaGepy wrote:
I have 6 year old computer and I aim to run my maps at 200 fps or more
(I run portal2 in windowed mode so the cap is 300fps and not 60fps). If it drops below 150 then on some older comp in fullscreen it might lag. And most of the players got slow computers :)

It's 2014. I'm sure a toaster from Bed Bath & Beyond can play Source Engine Games. Worse case would be a lacking GPU, but you can get the cheapest AMD card and it will take Source like cake.

Also, You should really use Vsync, you're eyes can't comprehend high frame rates anyway...

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

I'm getting ~500 fps @ 1080p on my 4770K. Seems OK even without optimisation.

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
I'm getting ~500 fps @ 1080p on my 4770K. Seems OK even without optimisation.

Great!