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The Cave -WIP-

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Possibly a intro of some Portal 2 campaign, idk.

Video:

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oh my god please HELP ME

please

You didn't exactly show enough for me to judge it, but it looks too dark.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Shit,

I'll rerecord, the video only shows the last bit.

BTW, it's a cave.

It's supposed to be dark but if you are referring to the test chamber bit it is because I haven't finished it.

oh my god please HELP ME

please

still too dark even for a cave. sometimes, although they are rare, realism doesnt work out well for a game setting. the cave should at least be visible. looks pretty good otherwise though.

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Im blue, a Clean Christian Furry with Autism.
opticalprocessor wrote:
Shit,

I'll rerecord, the video only shows the last bit.

BTW, it's a cave.

It's supposed to be dark but if you are referring to the test chamber bit it is because I haven't finished it.

You could place some artificial light with a very low bright along the cave area :) .

Level designer, 3D modeler, texture artist ,environment artist.

thx every1 for the thertful cormments

it raly halps me lerning alll of ths styff

thx

-

oh my god please HELP ME

please

expecailly yu sejiieven
yur ligherning meathods halp ser merch

oh my god please HELP ME

please
opticalprocessor wrote:
expecailly yu sejiieven
yur ligherning meathods halp ser merch

word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.

ImageImage
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Im blue, a Clean Christian Furry with Autism.
tile wrote:
opticalprocessor wrote:
expecailly yu sejiieven
yur ligherning meathods halp ser merch

word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.

What he said. When people say your map is dark, it is dark, and the people who are eventually going to play your maps will think the same too. People here are helping you improve your map, considering the fact that you're posting here, to obviously; get comments and criticism. Shoving them away while they are trying to help doesn't help the anyone in anyway, and definitely not you.

Don't be this guy.

opticalprocessor wrote:
thx every1 for the thertful cormments

it raly halps me lerning alll of ths styff

thx

-

opticalprocessor wrote:
expecailly yu sejiieven
yur ligherning meathods halp ser merch

Image

Joking aside...

tile wrote:
word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.

I second this.

Do take people's advice, or you'll regret it when you upload. We're not here to harass you, we want to help.

On that note, and more on topic, sometimes being realistic isn't the best in maps - a cave in real life would be dark, but in-game it'd seem odd. A low-brightness ("183 204 218 1-10") constant 'light' would vastly improve it. The mapping itself looks good and promising, it's just that the lighting is a bit too dark.

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