The Cave -WIP-
Quote from opticalprocessor on July 19, 2014, 8:27 amPossibly a intro of some Portal 2 campaign, idk.
Video:
[spoiler]Edited, I forgot to record the beginning
http://youtu.be/q15wTer1w4A[/spoiler]
Possibly a intro of some Portal 2 campaign, idk.
Video:
please
Quote from CamBen on July 19, 2014, 12:24 pmYou didn't exactly show enough for me to judge it, but it looks too dark.
You didn't exactly show enough for me to judge it, but it looks too dark.
Aperture Science: We do our science asbestos we can!
Quote from opticalprocessor on July 19, 2014, 11:41 pmShit,
I'll rerecord, the video only shows the last bit.
BTW, it's a cave.
It's supposed to be dark but if you are referring to the test chamber bit it is because I haven't finished it.
Shit,
I'll rerecord, the video only shows the last bit.
BTW, it's a cave.
It's supposed to be dark but if you are referring to the test chamber bit it is because I haven't finished it.
please
Quote from tile on July 20, 2014, 7:08 pmstill too dark even for a cave. sometimes, although they are rare, realism doesnt work out well for a game setting. the cave should at least be visible. looks pretty good otherwise though.
still too dark even for a cave. sometimes, although they are rare, realism doesnt work out well for a game setting. the cave should at least be visible. looks pretty good otherwise though.
Quote from Sejievan on July 20, 2014, 9:09 pmopticalprocessor wrote:Shit,I'll rerecord, the video only shows the last bit.
BTW, it's a cave.
It's supposed to be dark but if you are referring to the test chamber bit it is because I haven't finished it.
You could place some artificial light with a very low bright along the cave area .
I'll rerecord, the video only shows the last bit.
BTW, it's a cave.
It's supposed to be dark but if you are referring to the test chamber bit it is because I haven't finished it.
You could place some artificial light with a very low bright along the cave area .
Quote from opticalprocessor on July 21, 2014, 6:11 amthx every1 for the thertful cormments
it raly halps me lerning alll of ths styff
thx
-
thx every1 for the thertful cormments
it raly halps me lerning alll of ths styff
thx
-
please
Quote from opticalprocessor on July 21, 2014, 6:12 amexpecailly yu sejiieven
yur ligherning meathods halp ser merch
expecailly yu sejiieven
yur ligherning meathods halp ser merch
please
Quote from tile on July 21, 2014, 10:35 amopticalprocessor wrote:expecailly yu sejiieven
yur ligherning meathods halp ser merchword of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.
yur ligherning meathods halp ser merch
word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.
Quote from Habzs on July 21, 2014, 11:09 amtile wrote:opticalprocessor wrote:expecailly yu sejiieven
yur ligherning meathods halp ser merchword of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.What he said. When people say your map is dark, it is dark, and the people who are eventually going to play your maps will think the same too. People here are helping you improve your map, considering the fact that you're posting here, to obviously; get comments and criticism. Shoving them away while they are trying to help doesn't help the anyone in anyway, and definitely not you.
Don't be this guy.
yur ligherning meathods halp ser merch
word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.
What he said. When people say your map is dark, it is dark, and the people who are eventually going to play your maps will think the same too. People here are helping you improve your map, considering the fact that you're posting here, to obviously; get comments and criticism. Shoving them away while they are trying to help doesn't help the anyone in anyway, and definitely not you.
Don't be this guy.
Quote from srs bsnss on July 21, 2014, 12:41 pmopticalprocessor wrote:thx every1 for the thertful cormmentsit raly halps me lerning alll of ths styff
thx
-
opticalprocessor wrote:expecailly yu sejiieven
yur ligherning meathods halp ser merchJoking aside...
tile wrote:word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.I second this.
Do take people's advice, or you'll regret it when you upload. We're not here to harass you, we want to help.
On that note, and more on topic, sometimes being realistic isn't the best in maps - a cave in real life would be dark, but in-game it'd seem odd. A low-brightness ("183 204 218 1-10") constant 'light' would vastly improve it. The mapping itself looks good and promising, it's just that the lighting is a bit too dark.
it raly halps me lerning alll of ths styff
thx
-
yur ligherning meathods halp ser merch
Joking aside...
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.
I second this.
Do take people's advice, or you'll regret it when you upload. We're not here to harass you, we want to help.
On that note, and more on topic, sometimes being realistic isn't the best in maps - a cave in real life would be dark, but in-game it'd seem odd. A low-brightness ("183 204 218 1-10") constant 'light' would vastly improve it. The mapping itself looks good and promising, it's just that the lighting is a bit too dark.