Quote from
msleeper on June 30, 2008, 5:56 pm
ThinkingWithPortals.com Community Project
What The Project Is
This is an attempt to allow the members of ThinkingWithPortals and Portal/Source mappers alike to work together on a project to develop a large community map project. The final product will be a series of Test Chambers and a (loose) storyline tying them together.
How Do I Get Involved
If you'd like to submit a map for the Community Project, then great! This project will only get off the ground if people are willing to submit to it. All you need to do to be involved is to make a single test chamber (see below), and provide the BSP and the VMF to myself or one of the other Global Moderators here.
Keep in mind that the VMF is required for the inclusion of your map into the project. The map source are not going to be made publicly available, however myself and other staff do need the map source so that we can properly combine and/or alter maps in necessary ways to fit together in the entire project's atmosphere. If this is a problem then, sorry, there's not much we are willing to do about this.
What's In It For Me?
Well that's a terrible attitude, isn't it! We are hoping to attract the attention of the Source community as a whole to showcase what the talented Portal mappers are able to do. We'd also like to try and contact Valve for inclusion as some sort of official map pack - but we're not holding our breath for that.
Quality Standard and Design Rules
- 1.) The maps MUST begin in a test elevator, have a Test Number sign, and end with fizzler and another test elevator. Do not worry about the number on the Test Sign as that will be determined as the map order is setup and may change at a given point. This is the only hard-and-fast rule - not abiding by it may make your map be altered, or not included at all!
- 2.) Visual detail is important! Be sure that you have proper lighting, texture alignment, and other visual issues fixed before submitting. Again, we may fix small problems for you but if your map is totally unaligned you can expect it not to be included!
- 3.) Behind The Scenes areas are great and we MAY include a section like that, but for now don't plan on making one. Short BTS areas (such as in Chamber 16 and 17) are fine, but don't go overboard and have your entire map take place BTS.
Project Map Layout and Contributors
Forthcoming!
ThinkingWithPortals.com Community Project
What The Project Is
This is an attempt to allow the members of ThinkingWithPortals and Portal/Source mappers alike to work together on a project to develop a large community map project. The final product will be a series of Test Chambers and a (loose) storyline tying them together.
How Do I Get Involved
If you'd like to submit a map for the Community Project, then great! This project will only get off the ground if people are willing to submit to it. All you need to do to be involved is to make a single test chamber (see below), and provide the BSP and the VMF to myself or one of the other Global Moderators here.
Keep in mind that the VMF is required for the inclusion of your map into the project. The map source are not going to be made publicly available, however myself and other staff do need the map source so that we can properly combine and/or alter maps in necessary ways to fit together in the entire project's atmosphere. If this is a problem then, sorry, there's not much we are willing to do about this.
What's In It For Me?
Well that's a terrible attitude, isn't it! We are hoping to attract the attention of the Source community as a whole to showcase what the talented Portal mappers are able to do. We'd also like to try and contact Valve for inclusion as some sort of official map pack - but we're not holding our breath for that.
Quality Standard and Design Rules
- 1.) The maps MUST begin in a test elevator, have a Test Number sign, and end with fizzler and another test elevator. Do not worry about the number on the Test Sign as that will be determined as the map order is setup and may change at a given point. This is the only hard-and-fast rule - not abiding by it may make your map be altered, or not included at all!
- 2.) Visual detail is important! Be sure that you have proper lighting, texture alignment, and other visual issues fixed before submitting. Again, we may fix small problems for you but if your map is totally unaligned you can expect it not to be included!
- 3.) Behind The Scenes areas are great and we MAY include a section like that, but for now don't plan on making one. Short BTS areas (such as in Chamber 16 and 17) are fine, but don't go overboard and have your entire map take place BTS.
Project Map Layout and Contributors
Forthcoming!