The Community Project Thread
Quote from Hober on October 17, 2008, 9:27 pmPortalboat wrote:Is someone going to come back and put the GLaDOS voices in after we're done?Do we really need to recycle the same 100 lines of dialogue we've all heard too many times already?
Do we really need to recycle the same 100 lines of dialogue we've all heard too many times already?
Quote from Bulska on October 18, 2008, 7:43 pmI hope not... I get sick of hearing and waiting that the chamber has been replaced by a life-firing course.
Using some sort of custom robotic voice would be much better.
Why not 2? A computer with a split personality, which both seem to cooperate, but in reality, conflict against each other in any way possible.
They need your help to eliminate the other. It's then up to you who you disable.Both the split personalities should be rather balanced with positive and negative charactaristics, so the player would choose the one who he likes best. Neither of them is truely evil or good, they just want the other one out of the facility.
xD
I hope not... I get sick of hearing and waiting that the chamber has been replaced by a life-firing course.
Using some sort of custom robotic voice would be much better.
Why not 2? A computer with a split personality, which both seem to cooperate, but in reality, conflict against each other in any way possible.
They need your help to eliminate the other. It's then up to you who you disable.
Both the split personalities should be rather balanced with positive and negative charactaristics, so the player would choose the one who he likes best. Neither of them is truely evil or good, they just want the other one out of the facility.
xD
Quote from Stylinkyle on October 18, 2008, 11:04 pmWould that imply that there would eventually have a split path with different tests depending on which personality you choose to destroy?
(I would give it a thumbs up if enough maps are made)
Would that imply that there would eventually have a split path with different tests depending on which personality you choose to destroy?
(I would give it a thumbs up if enough maps are made)
Quote from Bulska on October 19, 2008, 6:28 amPerhaps...
I rather see the two personalities living close-by each other. So when you arrived at one of the two, you might wanna change your mind and portal trough some BTS area's.
Perhaps...
I rather see the two personalities living close-by each other. So when you arrived at one of the two, you might wanna change your mind and portal trough some BTS area's.
Quote from Portalboat on October 19, 2008, 11:36 amBulska wrote:I hope not... I get sick of hearing and waiting that the chamber has been replaced by a life-firing course.Using some sort of custom robotic voice would be much better.
Why not 2? A computer with a split personality, which both seem to cooperate, but in reality, conflict against each other in any way possible.
They need your help to eliminate the other. It's then up to you who you disable.Both the split personalities should be rather balanced with positive and negative charactaristics, so the player would choose the one who he likes best. Neither of them is truely evil or good, they just want the other one out of the facility.
xD
I like that.
Using some sort of custom robotic voice would be much better.
Why not 2? A computer with a split personality, which both seem to cooperate, but in reality, conflict against each other in any way possible.
They need your help to eliminate the other. It's then up to you who you disable.
Both the split personalities should be rather balanced with positive and negative charactaristics, so the player would choose the one who he likes best. Neither of them is truely evil or good, they just want the other one out of the facility.
xD
I like that.
Quote from Stylinkyle on October 19, 2008, 11:48 amSo if there were two personalities, what style of speaking would they be? Would one be a masculin voice and one a feminine voice or would they be the same voice with slight differences? Or would one be very energetic and more human like while the other is completely monotone?
I really like where this is going.
So if there were two personalities, what style of speaking would they be? Would one be a masculin voice and one a feminine voice or would they be the same voice with slight differences? Or would one be very energetic and more human like while the other is completely monotone?
I really like where this is going.
Quote from Portalboat on October 19, 2008, 11:51 amWell, if we do female/male, probably the guy players would tend to go to the female's voice path, and vise virsa.
Well, if we do female/male, probably the guy players would tend to go to the female's voice path, and vise virsa.
Quote from Stylinkyle on October 19, 2008, 11:59 amThat could happen. But does it matter if that happens? And on top of that, do we have people willing to voice act the parts? (I'm sure that anyone would love to voice act the parts, I'm just throwing it out there for people to think about.) But you can't voice act without a script...
But that would come after the maps were made. Msleeper, how many maps have been handed in so far?
That could happen. But does it matter if that happens? And on top of that, do we have people willing to voice act the parts? (I'm sure that anyone would love to voice act the parts, I'm just throwing it out there for people to think about.) But you can't voice act without a script...
But that would come after the maps were made. Msleeper, how many maps have been handed in so far?
Quote from Portalboat on October 19, 2008, 12:00 pmIt would be useful if all the maps were made, so we could "mold" the voices around the map style.
It would be useful if all the maps were made, so we could "mold" the voices around the map style.
Quote from Stylinkyle on October 19, 2008, 12:14 pmAll in due time i guess.
All in due time i guess.