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The Community Project Thread

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Portalboat wrote:
Is someone going to come back and put the GLaDOS voices in after we're done?

Do we really need to recycle the same 100 lines of dialogue we've all heard too many times already?

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

I hope not... I get sick of hearing and waiting that the chamber has been replaced by a life-firing course.

Using some sort of custom robotic voice would be much better.
Why not 2? A computer with a split personality, which both seem to cooperate, but in reality, conflict against each other in any way possible.
They need your help to eliminate the other. It's then up to you who you disable.

Both the split personalities should be rather balanced with positive and negative charactaristics, so the player would choose the one who he likes best. Neither of them is truely evil or good, they just want the other one out of the facility.

xD

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

Would that imply that there would eventually have a split path with different tests depending on which personality you choose to destroy?

(I would give it a thumbs up if enough maps are made)

"Tuna? Tuna is worth no Earth moneys!"

Perhaps...

I rather see the two personalities living close-by each other. So when you arrived at one of the two, you might wanna change your mind and portal trough some BTS area's.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Bulska wrote:
I hope not... I get sick of hearing and waiting that the chamber has been replaced by a life-firing course.

Using some sort of custom robotic voice would be much better.
Why not 2? A computer with a split personality, which both seem to cooperate, but in reality, conflict against each other in any way possible.
They need your help to eliminate the other. It's then up to you who you disable.

Both the split personalities should be rather balanced with positive and negative charactaristics, so the player would choose the one who he likes best. Neither of them is truely evil or good, they just want the other one out of the facility.

xD

I like that.

So if there were two personalities, what style of speaking would they be? Would one be a masculin voice and one a feminine voice or would they be the same voice with slight differences? Or would one be very energetic and more human like while the other is completely monotone?

I really like where this is going.

"Tuna? Tuna is worth no Earth moneys!"

Well, if we do female/male, probably the guy players would tend to go to the female's voice path, and vise virsa.

That could happen. But does it matter if that happens? And on top of that, do we have people willing to voice act the parts? (I'm sure that anyone would love to voice act the parts, I'm just throwing it out there for people to think about.) But you can't voice act without a script...

But that would come after the maps were made. Msleeper, how many maps have been handed in so far?

"Tuna? Tuna is worth no Earth moneys!"

It would be useful if all the maps were made, so we could "mold" the voices around the map style.

All in due time i guess.

"Tuna? Tuna is worth no Earth moneys!"
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