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The npc_rocket_turret that knew too much.

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I have been working on puzzle for too long and I am now seeking help/ideas.

The Setup (without spoiling the puzzle):
There is a rocket turret at one end of a room and portable wall at the other end of the room.

The Problem:
If I place a portal up high on the portable wall and then stand infront of the turret, the turret will sometimes attempt to fire a missile that passes through me AND the portal (ie. it fires on an upward angle, like ahead shot); however, I want the turret to fire directly at the player.

Even if I put a solid wall between the portalable wall and the turret, the turret still "knows" that the portal is there and attempts to make the same shot. I have also tried using the Block LOS tool material.

It will fire at the player properly if the portal isn't up there, but for this puzzle it needs to be there.

Can you help?
Any ideas on how to get the turret to ignore the portal or to focus more on the player would be a lot of help.

Check out the map Facility Advanced (the rocket_turret is very close to the end). He had to have had the same kind of issues, but he solved them in some way; his turret always focussed on me.

Even if he had the same problem, I'm not sure how playing the map will show me the solution.

taco wrote:
Even if he had the same problem, I'm not sure how playing the map will show me the solution.

PLAYING the map wont solve your problem (but it might show whether he has the same problem you are seeing, or not). VMEXing the map might show you the solution, since you could see what flags he used, if there were any mapping constructs required etc. . . IF he appears to not have the problem you are haivng.

I don't VMEX maps.

taco wrote:
I don't VMEX maps.

Is that like a Chuck Norris thing?

Quote:
Chuck Norris doesn't sleep, he waits

:lol:

youme wrote:
Is that like a Chuck Norris thing?

Haha, no - but maybe it should be.

Also, anyone have any ideas on this?

taco wrote:
Haha, no - but maybe it should be.

Also, anyone have any ideas on this?

Well, if you wont look at this what he did, you can always. . .ASK the mapper of that if he did anything special (instead of hoping he sees this topic and answers)

You (or Chuck Norris) dont have any personal rules against PMs, do you? :)

youme wrote:
Is that like a Chuck Norris thing?

No, Chuck Norris doesn't use VMEX to decompile maps.
He stares them down until the map decompiles itself.

So if someone talks about how to decompile the official portal maps, the thread gets closed or edited but if I have a problem, rather than trying to help find me find an answer, the solution is for me to go and decompile all the user made maps in the hopes of maybe finding something similar?

Really?

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