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The Off-Topic Thread

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chickenmobile wrote:
For you pony fans out there I made Atlas (Coltlas)and Pbody (P-Pony) ponies!

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I really like them, except for p-body's neck, it looks a bit too long. Amazing job though!

Code: Select all<msleeper>: i'm a fat male who gets bored at sporting events

Well done. They look great!

(By the way, sorry for being away that long but I moved to another town and had no internet. Now, I have a new computer with a better hardware, so I can play every map here, now.)

Well, this thread IS an off topic one so..

I'm eating a muffin which looks suspiciously like a human's face.

Maybe it IS a human's face, dressed as a muffin. You will see, what it is when you taste it.

I spinded it
4R1ytBK0FEY

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That video is missing a Companion Cube. :lol:

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

nice work again shadow; but it seems like the cubemaps are missing :(
Add an env_cubemap and do a full compile and don't rename the map before playing it and record :)

lpfreaky90 wrote:
nice work again shadow; but it seems like the cubemaps are missing :(
Add an env_cubemap and do a full compile and don't rename the map before playing it and record :)

Thanks :)

I did put one in there but the texture I used was designed for the portal 1 turret model so it was shinier and smoother ;)

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shadow, your video is making me dizzy

is this suppossed to happen

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