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Is it just me or has TWP been really inactive lately?

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Arachnaphob wrote:
Is it just me or has TWP been really inactive lately?

It has. Plus the site has been going down constantly for me.

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Arachnaphob wrote:
Is it just me or has TWP been really inactive lately?

Same here, but me too, im still mapping but rarely visiting twp.

So if Portal was on a boat would it be thinking with portholes?

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TWP is definetely not very active, and probably dying. But it makes perfects sense; cause we are now about the same distance from portal 2's initial release as portal 2 was from portal 1. Portal 2 is old enough now that very few people are still hardcore fans of it; and the developer community is also dying because of the same thing, but also because source 2 is rolling around the corner. I've spent so much time with source, and now it feels like it was all wasted time. but that doesnt bother me...i've now realized that i dont actually like video game design as much as i thought. Now that portal is dying off finally, i am now shifting my interest to else where... and thank goodness. the game was so much of an obsession for me that it used to be all i ever thought about ever. Now that it is going away, i can shift my focus to what i really, actually enjoy. Creating artwork. And the best part; is that if i get good enough at it, i can actually make money off of it, unlike source development, which is obviously going to die VERY soon due to source 2. Frankly; i think that all the source developers now have 2 possible futures: developing a new interest and skill for their future, or simply become hardcore fans of something else to waste their time on.

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Yeah, twp being down a lot isn't really helping ;)
But yea, as expected the hype for portal 2 has slowed down a bit, but as the popularity of portal 2 mods on greenlight show, there's still a lot of dedicated fans of the series.

Since Portal 2 has PTI, you don't really see a lot of valuable maps from people as much as you might find in CS:GO, and the kind of game it is makes it not have many content updates, which means that Portal 2 now depends on mods and properly made Hammer maps to keep it going. Also, I find that unlike other games, Portal 2 is for puzzle solving, and that means that once you solve it, you need a new map and it goes on, and you hardly replay maps. In games like TF2 though, you just play many times in the same map, and it has updates for it's maps, weapons and stuff like that, so the game is kept interesting.

yishbarr wrote:
Since Portal 2 has PTI, you don't really see a lot of valuable maps from people as much as you might find in CS:GO, and the kind of game it is makes it not have many content updates, which means that Portal 2 now depends on mods and properly made Hammer maps to keep it going. Also, I find that unlike other games, Portal 2 is for puzzle solving, and that means that once you solve it, you need a new map and it goes on, and you hardly replay maps. In games like TF2 though, you just play many times in the same map, and it has updates for it's maps, weapons and stuff like that, so the game is kept interesting.

I agree, to a point.

Although it was a smart move by Valve to release a map editor for Portal 2, I feel like it had more of a negative effect on the community then a positive one. You have people making puzzles in PTI, then questioning why/how people do cool things like lighting, new elements, or other stuff. I've been apart of this community for 6 years now, and I hate to be the one who breaks the ice here, but The Portal community is mostly seen as retarded by others because of PTI content creators and those god-awful "mods".

The reason why we get all the "bad eggs" is because Portal is a good game to introduce people to video game design. It at its core has a basic design, a repetitive entry and exit to each map and in Portal 2, all of the elements are coded into their respected entities. the map can look mediocre, but if the idea is there, it's surely to be respected. Portal is where I started, and I'm sure it's where most of you did too.

I feel that stuff started to go down hill after Portal: Prelude. Ever since then, I felt like people have been focusing on full projects then maps that can be done in a week or two. you know, you don't have to make a mod to have a new everything, Dilapidation (I think it was called) Blue Portals, and Logic Portals from 2008 were mappacks. Yes, with Blue Portals I turned it into a mod but that was because I felt it was easier to install on the Users part. Before that, I do recall a lot of awesome maps with new ideas and principles.

So yeah, that's the scoop, Most people here are doing PTI stuff, or full "mods" that they don't want to share much of because its "TOP SECRET!". all these factors plus the point from yishbarr about Portal maps only being played once (or a handful of times) makes a lacking, and dragging community. I'll try to show more of Alive & Kicking before Colossal kills me, and I also have Vectronic that I'm sure most people here will be interested in.

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Still, if someone sees a Portal 2 mod/mappack on the Steam Store, they pretty much know what to expect; Just an adventure puzzle they can sit down and enjoy. Because of this I don't think Portal/2 fandom will ever really die.

However, this sites owner's inability or unwillingness to action server problems will be the final nail in the coffin for this community and its a shame.

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