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The Real Behind the Scenes thread

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Doomsday192 wrote:
im scrapping the first 2 chambers of omega, in favor of some a bit more complex, like chamber 3

:shock: I sure hope you're at least keeping the cool non-puzzle parts from the intro you uploaded (the wake-up parts)

I started a map called "caged-in" awhile ago, but it never really got anywhere. basically it was going to have a lot of puzzles using the cage/grate texture. I thought it was a cool concept because you cant walk through it, but you can shoot portals through it. I scrapped it partly because it was so disorienting because of the grate textures.

also, we can talk about these things also:
.regrets(things you wish you could've put in your map, but didnt)
.things you wanted to put in but couldnt because hammer couldnt do it
.reasoning for the name of your map(s)

cornontheCoD wrote:
😯 I sure hope you're at least keeping the cool non-puzzle parts from the intro you uploaded (the wake-up parts)

no no, just the first 2 normal chambers will be scrapped(which were in one map)

chamber 2 will be a forcefield training level, since it was just introduced out of nowhere in chamber 3

Image
http://thespaceturkey.wordpress.com/
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