The Sadistically Cursed Doors of Doom K.O's me once again...
Quote from yikkayaya on November 20, 2007, 11:42 amObviously the doors hate me, they're doing this on purpose!
This time around, I have copied an already working set of doors, changed the name of everything so the two pairs of doors/buttons doesn't affect each other, and fixed the direction of the opening doors' movement accordingly to being rotated from their primary position.
But somehow the right side of the door (the one named "right" and who's func_door is not no draw) sticks to the left one following it's movement.
I have checked every flag, output/input, and any other Hammer phenomenon I can think of, but the right door sticks to the left one's movement even though I have disabled the right half's movement!Can someone among the more experienced community here please take a small look and correct my wrongs once again, please?
Obviously the doors hate me, they're doing this on purpose!
This time around, I have copied an already working set of doors, changed the name of everything so the two pairs of doors/buttons doesn't affect each other, and fixed the direction of the opening doors' movement accordingly to being rotated from their primary position.
But somehow the right side of the door (the one named "right" and who's func_door is not no draw) sticks to the left one following it's movement.
I have checked every flag, output/input, and any other Hammer phenomenon I can think of, but the right door sticks to the left one's movement even though I have disabled the right half's movement!
Can someone among the more experienced community here please take a small look and correct my wrongs once again, please?
Quote from indy on November 20, 2007, 12:00 pmim gonna guess that your door models are both parented to one door.
remove the parent from the door you dont want to move.
im gonna guess that your door models are both parented to one door.
remove the parent from the door you dont want to move.
Quote from NocturnalGhost on November 20, 2007, 12:01 pmIf you are referring to "door_1_right_door" when you enter the map, you need to set the "move direction" to "0 180 0"
If you are referring to "door_1_right_door" when you enter the map, you need to set the "move direction" to "0 180 0"
Quote from Rivid31 on November 20, 2007, 12:01 pmIt appears that the move direction on your doors are incorrect....
your door_1_right_door move direction is 0 0 0, which makes it move to the right ( as you look at it ). Switching it to 0 180 0 will make it move in the correct direction. The left doors movement direction is 0 0 90 and should be 0 0 0
This seemed to solve the problem for me. Let me know how it works out for you.
It appears that the move direction on your doors are incorrect....
your door_1_right_door move direction is 0 0 0, which makes it move to the right ( as you look at it ). Switching it to 0 180 0 will make it move in the correct direction. The left doors movement direction is 0 0 90 and should be 0 0 0
This seemed to solve the problem for me. Let me know how it works out for you.
Quote from yikkayaya on November 20, 2007, 12:11 pmThat did the trick, all right!
Hammer's direction/movement system kind of confuses me. I thought the opposite of 0 0 90 would be 0 0 270? The button/door wiki certainly implies so...?
That did the trick, all right!
Hammer's direction/movement system kind of confuses me. I thought the opposite of 0 0 90 would be 0 0 270? The button/door wiki certainly implies so...?
Quote from Rivid31 on November 20, 2007, 12:22 pmFor moving doors left/right (their normal directions...) you generally want to play with the middle number 0 ? 0 and leave the other two numbers as 0.
An easy way to tell which way the door will open is to center the door in the top (x/y) viewport. Then go to the move direction property. Click and drag the little white line in the black circle to the direction you want it to open. This should make the door open in the proper direction. Sometimes it's hard to drag the line exactly on 90 degree increments, so just type in the correct number if its a few degrees off.
And yes, the opposite of 0 0 90 is 0 0 270.... however, you want to be changing the middle number, not the right-most number. And if I recall, your right door was 0 0 0 and your left door was 0 0 90 so... you weren't even using 270
For moving doors left/right (their normal directions...) you generally want to play with the middle number 0 ? 0 and leave the other two numbers as 0.
An easy way to tell which way the door will open is to center the door in the top (x/y) viewport. Then go to the move direction property. Click and drag the little white line in the black circle to the direction you want it to open. This should make the door open in the proper direction. Sometimes it's hard to drag the line exactly on 90 degree increments, so just type in the correct number if its a few degrees off.
And yes, the opposite of 0 0 90 is 0 0 270.... however, you want to be changing the middle number, not the right-most number. And if I recall, your right door was 0 0 0 and your left door was 0 0 90 so... you weren't even using 270