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The ThinkingWithPortals Map Showcasing Thread

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Spite away, as I am not going to play your maps, its only going to make the map less enjoyable to others.

But I have to say your next map is looking really good. Is it similar to this one? Moon Map

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Yeah, I saw the video of goblin's moon map and decided to re-work an old group of co-op maps I haven't released. My opinion is that it would make more sense to have robots in space rather than humans. Anyway, it's a short tutorial map that has physics puzzles (use boxes to reach stuff) and a Moon Room to practice jumps with portals in 1/6 of normal gravity (since gravity on moon is close to 1/6 of the earth's gravity). I am currently working on the illusion of the spaceship getting closer to the moon.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Well, just about finished this map which is currently going by the fantastic name of 'chamber 02', trying to decide wether I should make up a map pack of some kind (in which case this would be part of it) or not bother. But anyway, pictures!

ch_02_sc01.jpg

ch_02_sc02.jpg

ch_02_sc03.jpg

ch_02_sc04.jpg

Any comments are much appreciated.

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I think in terms of boolean variables. Generally, it makes things easier.
Spam Nugget wrote:
Well, just about finished this map which is currently going by the fantastic name of 'chamber 02', trying to decide wether I should make up a map pack of some kind (in which case this would be part of it) or not bother. But anyway, pictures!

Any comments are much appreciated.

Once thing I noticed: You need to work on your lighting. You could either pump up the constant on the lights you already have or do a Valve and put a very bright light (1000 brightness or higher) in the middle of the room with a Constant around 50000.

Other than that, federal regulations require me to warn you that those chambers are looking pretty good. But what could a cranky forum poster know about mapping... oh wait... it's a she, and she has experience, with mapping!

?????????????????????????????TWP Releases | My Workshop
chickenmobile wrote:
Spam Nugget wrote:
Well, just about finished this map which is currently going by the fantastic name of 'chamber 02', trying to decide wether I should make up a map pack of some kind (in which case this would be part of it) or not bother. But anyway, pictures!

Any comments are much appreciated.

Once thing I noticed: You need to work on your lighting. You could either pump up the constant on the lights you already have or do a Valve and put a very bright light (1000 brightness or higher) in the middle of the room with a Constant around 50000.

Other than that, federal regulations require me to warn you that those chambers are looking pretty good. But what could a cranky forum poster know about mapping... oh wait... it's a she, and she has experience, with mapping!

Thanks, I've brightened the lighting in a couple of places. Also, i've just released this as a WIP. http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1262

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I think in terms of boolean variables. Generally, it makes things easier.

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mmmmmmmmm... those lit pipes look delicious Citruz

My Maps:
[spoiler][SP] Alternate[/spoiler]

Here are some picture's for my current SP project: Aperture Aquatic Testing Center. Last picture is the player underwater. Got the idea from Marise's Cold Shoulder map.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
Here are some picture's for my current SP project: Aperture Aquatic Testing Center. Last picture is the player underwater. Got the idea from Marise's Cold Shoulder map.

How can chell breath under water, without gear?

spongylover123 wrote:
How can chell breath under water, without gear?

Brain damage gives you the physical ability of having gills.

?????????????????????????????TWP Releases | My Workshop
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