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The ThinkingWithPortals Map Showcasing Thread

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I still have lots of things to do, but i am in the homestretch
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maps > 1 > 2 > 3 > ...

THANK GOD, someone who knows how to apply fizzles textures in the way Valve did. Although, I think there's a textur for the left, right and centre of fizzles, because that glow at the edges still looks a bit stretched... Still, though, thank you for layering them.

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@Pandaaaaaaaaaaaa
That is some beautiful building ! I like, krhm, love overgrowth testing chambers.
Keep it up.

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

I'm uploading an overgrown map I've been working on for a loong time (first map i deem good enough to release) that I've put a lot of work into. No photos though. It's a surprise! Also Invisiblepanda (sorry), i couldn't help but notice that your discouragement field emitters were open when the field was off. I'd suggest making them prop_dynamics that close when it is off/open when it is on.

My Maps:
[spoiler][SP] Alternate[/spoiler]

@panda OMG that looks amazing! Can't wait to play that!

@rubrica agree 100%, to many kiddies are just making on big one, or even worse not aligning at all.

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
InvisiblePanda wrote:
I still have lots of things to do, but i am in the homestretch
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Looking great! I like your lighting, and it seems you stuck with your color scheme all the way through. One minor thing: some of your indicator lights aren't aligned near the corners properly in the second pic. (Its cut off.) Also, you are using some very strange textures in some spots that stand out too strongly. (Mainly the huge tiles near the door in pic 2.) Keep up the good work! :thumbup:

Two pictures of Aperture Aquatic Testing Center 2. I'm trying to work around a few problems I had in the previous map. I'm making this since a lot of people like the 1st one I made. The player will start without a Portal Gun this time to make things interesting, although you get one later on.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I thought you werent allowed to submerge the device into water...

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

:potd:

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I think in terms of boolean variables. Generally, it makes things easier.
iWork925 wrote:
I thought you werent allowed to submerge the device into water...

Well, the Portal gun doesn't work underwater, but than doesn't stop me from using prop_portals. :lol: This map is so good that you'll like it. :lol:

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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