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The ThinkingWithPortals Map Showcasing Thread

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Very nice, but it's all very dark; include some more light sources (there's an old Aperture equivalent of the glass lights in the instances folder). Also, the structures of the left of the second picture are just floating in mid-air, which looks a little strange. You've got the architecture perfect, though. :)

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Rubrica wrote:
Very nice, but it's all very dark; include some more light sources (there's an old Aperture equivalent of the glass lights in the instances folder). Also, the structures of the left of the second picture are just floating in mid-air, which looks a little strange. You've got the architecture perfect, though. :)

Thanks for the feedback, I'll put in some more light sources. Screenshots appear much darker than the game for me though(both Fraps and Steam), already increased the brightness a bit with photoshop before uploading them. Will also make sure the buildings look less floaty before releasing.

I really like this subject.People is inspiring to mapping. :thumbup:

Looks awesome, fix your fizzlers though.

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
Looks awesome, fix your fizzlers though.

underground_fizzler (or fizzler_underground) to be more specific.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
iWork925 wrote:
Looks awesome, fix your fizzlers though.

underground_fizzler (or fizzler_underground) to be more specific.

Dinnesch used the right one, though underground fizzlers use 3 brushes grouped together.

spongylover123 wrote:
Dinnesch used the right one, though underground fizzlers use 3 brushes grouped together.

There is underground fizzler texture what needs only one brush to work

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

Here's a picture of the 1st test chamber of my 2nd map - Dedication.

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I think this room is pretty much done. So I'm about to start working on the 2nd chamber. Still not sure whether this will be a 2 or 3 chamber map.

Thoughts?

shawy89 wrote:
Here's a picture of the 1st test chamber of my 2nd map - Dedication.

Image

I think this room is pretty much done. So I'm about to start working on the 2nd chamber. Still not sure whether this will be a 2 or 3 chamber map.

Thoughts?

I'd replace the floor texture with an actual floor texture, you're using a wall one I think.

Yes, he is using wall texture, and I see a Easter Egg already. Take a look at the observation room.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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