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The ThinkingWithPortals Map Showcasing Thread

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So hype, The goat man works better with loud music :D

Well, I would definitely take more advantage from the lighting coming from the upper hole on the ceiling instead of spotting that corridor with the observatioon room lighting :p However, it really looks neat ...and somehow, I like how the clean chamber blends with that shy destruction! Risky though, I hope that you keep the same good balance in the rest of the level.

I'd also suggest you to test different light mood; I mean the current cold look fits great with that cleanness, but the bits of destruction would make me try a warmer atmosphere... try both approaches before deciding...

Also AMAAAAAAAAAAZING custom water material! :D

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
Well, I would definitely take more advantage from the lighting coming from the upper whole on the ceiling instead of spotting that corridor with the observatioon room lighting :p However, it really looks neat ...and somehow, I like how the clean chamber blends with that shy destruction! Risky though, I hope that you keep the same good balance in the rest of the level.

Also AMAAAAAAAAAAZING custom water material! :D

I always have trouble getting lighting for the ceiling to look right, but I do agree.

And thanks, ITS SO AMAAAAAAAAAAAAAZING!

Few wip screenies from Portal 1 testchamber and I'm very sure you'll recognize which one of those.

2014-10-08_00002.jpg

2014-10-08_00007.jpg
Uhm..

When I saw what test It was I exploded with happiness.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

Do you have a dirty Companion Cube model? You might want to fix the wall on the right, that wall model probably shouldn't be inside the wall.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
laakkone wrote:
Few wip screenies from Portal 1 testchamber and I'm very sure you'll recognize which one of those.

2014-10-08_00002.jpg

2014-10-08_00007.jpg

If you don't recognize this chamber I feel bad for you son
I got 99 problems cause you haven't played portal 1
:lol:

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
If you don't recognize this chamber I feel bad for you son
I got 99 problems cause you haven't played portal 1
:lol:

I would be happy if I discovered Portal now, because I'd get that awesome first time playthrough -feeling, haha! :D

Uhm..
TeamSpen210 wrote:
You might want to fix the wall on the right, that wall model probably shouldn't be inside the wall.

I personally think it looks alright. Gives it a more realistic feel, like there's broken framework jutting out.

ImageImage
TeamSpen210 wrote:
Do you have a dirty Companion Cube model? You might want to fix the wall on the right, that wall model probably shouldn't be inside the wall.

I believe there's a dirty Companion Cube skin in Retrospective, or another Omnicoder map?

Falsi sumus crusto!
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