The ThinkingWithPortals Map Showcasing Thread
Quote from l1zardr0ckets on October 6, 2014, 10:23 pmSo hype, The goat man works better with loud music
So hype, The goat man works better with loud music
Quote from josepezdj on October 7, 2014, 10:18 amWell, I would definitely take more advantage from the lighting coming from the upper hole on the ceiling instead of spotting that corridor with the observatioon room lighting :p However, it really looks neat ...and somehow, I like how the clean chamber blends with that shy destruction! Risky though, I hope that you keep the same good balance in the rest of the level.
I'd also suggest you to test different light mood; I mean the current cold look fits great with that cleanness, but the bits of destruction would make me try a warmer atmosphere... try both approaches before deciding...
Also AMAAAAAAAAAAZING custom water material!
Well, I would definitely take more advantage from the lighting coming from the upper hole on the ceiling instead of spotting that corridor with the observatioon room lighting :p However, it really looks neat ...and somehow, I like how the clean chamber blends with that shy destruction! Risky though, I hope that you keep the same good balance in the rest of the level.
I'd also suggest you to test different light mood; I mean the current cold look fits great with that cleanness, but the bits of destruction would make me try a warmer atmosphere... try both approaches before deciding...
Also AMAAAAAAAAAAZING custom water material!
Quote from l1zardr0ckets on October 7, 2014, 10:25 amjosepezdj wrote:Well, I would definitely take more advantage from the lighting coming from the upper whole on the ceiling instead of spotting that corridor with the observatioon room lighting :p However, it really looks neat ...and somehow, I like how the clean chamber blends with that shy destruction! Risky though, I hope that you keep the same good balance in the rest of the level.Also AMAAAAAAAAAAZING custom water material!
I always have trouble getting lighting for the ceiling to look right, but I do agree.
And thanks, ITS SO AMAAAAAAAAAAAAAZING!
Also AMAAAAAAAAAAZING custom water material!
I always have trouble getting lighting for the ceiling to look right, but I do agree.
And thanks, ITS SO AMAAAAAAAAAAAAAZING!
Quote from laakkone on October 8, 2014, 4:17 pmFew wip screenies from Portal 1 testchamber and I'm very sure you'll recognize which one of those.
2014-10-08_00002.jpg2014-10-08_00007.jpg
Few wip screenies from Portal 1 testchamber and I'm very sure you'll recognize which one of those.
Quote from Arachnaphob on October 9, 2014, 1:16 amWhen I saw what test It was I exploded with happiness.
When I saw what test It was I exploded with happiness.
Musical website Moddb
Quote from TeamSpen210 on October 9, 2014, 1:25 amDo you have a dirty Companion Cube model? You might want to fix the wall on the right, that wall model probably shouldn't be inside the wall.
Do you have a dirty Companion Cube model? You might want to fix the wall on the right, that wall model probably shouldn't be inside the wall.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from CamBen on October 9, 2014, 2:36 amlaakkone wrote:Few wip screenies from Portal 1 testchamber and I'm very sure you'll recognize which one of those.2014-10-08_00002.jpg2014-10-08_00007.jpgIf you don't recognize this chamber I feel bad for you son
I got 99 problems cause you haven't played portal 1
If you don't recognize this chamber I feel bad for you son
I got 99 problems cause you haven't played portal 1
Aperture Science: We do our science asbestos we can!
Quote from laakkone on October 9, 2014, 6:01 pmCamBen wrote:If you don't recognize this chamber I feel bad for you son
I got 99 problems cause you haven't played portal 1
I would be happy if I discovered Portal now, because I'd get that awesome first time playthrough -feeling, haha!
I got 99 problems cause you haven't played portal 1
I would be happy if I discovered Portal now, because I'd get that awesome first time playthrough -feeling, haha!
Quote from srs bsnss on October 10, 2014, 2:01 amTeamSpen210 wrote:You might want to fix the wall on the right, that wall model probably shouldn't be inside the wall.I personally think it looks alright. Gives it a more realistic feel, like there's broken framework jutting out.
I personally think it looks alright. Gives it a more realistic feel, like there's broken framework jutting out.
Quote from FelixGriffin on October 10, 2014, 10:05 amTeamSpen210 wrote:Do you have a dirty Companion Cube model? You might want to fix the wall on the right, that wall model probably shouldn't be inside the wall.I believe there's a dirty Companion Cube skin in Retrospective, or another Omnicoder map?
I believe there's a dirty Companion Cube skin in Retrospective, or another Omnicoder map?