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The ThinkingWithPortals Map Showcasing Thread

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CamBen wrote:
img
Super charged energy ball
destroys cubes and other physics objects that touch it, except for charged cubes. charged cubes destroy regular energy balls that touch them.

Custom particles by moi of course

I had something similar done except player can shoot energy ball wherever aims. Though its very glitchy and doesnt work so well.

https://www.youtube.com/watch?v=NUuHc6e6Q6o&list=UUlU3OMN_bpsOxVWuk-LwJPw

Uhm..

I tried something similar at one point, although I couldn't think of many puzzles with it so I abandoned it after a while (reusing the effect for the mid-air portal gun). I never got the fizzling to be particularly consistent, as you can see in the video.
https://www.youtube.com/watch?v=0Zp8XcMdc3w&index=11&list=PLagKuWUwMu0Z2XtJvh6YhX0c9dHGaoe91

Falsi sumus crusto!

For mine, they are going to be used in a rexaura styled test with those cube positioner things, but they won't be restricted to any certain direction, plus different cubes and different balls will interact, and most tests will not have these as central elements.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Sorry to break the trend of Energy Ball guns, which look pretty cool, btw, but I've started to get back into mapping, or at least I hope to continue to make more. The map below is really just an overall style test,and is in a huge WIP stage, atm. The chamber itself is rather simplistic and really doesn't really have any new and unique test elements about it. Nonetheless, here's what I have.

Image
Image

Links for larger images:
http://cloud-4.steampowered.com/ugc/419 ... 355632B2E/
http://cloud-4.steampowered.com/ugc/419 ... 72DC7BDC7/
I'm thinking of trying to make more challenging puzzles in a similar style after this one.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

That style looks really cool, it reminds me of a mix of art therapy and the destroyed chambers in the first chapter of singleplayer.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
RubyCarbuncIe wrote:
Sorry to break the trend of Energy Ball guns, which look pretty cool, btw, but I've started to get back into mapping, or at least I hope to continue to make more. The map below is really just an overall style test,and is in a huge WIP stage, atm. The chamber itself is rather simplistic and really doesn't really have any new and unique test elements about it. Nonetheless, here's what I have.

Image
Image

Links for larger images:
http://cloud-4.steampowered.com/ugc/419 ... 355632B2E/
http://cloud-4.steampowered.com/ugc/419 ... 72DC7BDC7/
I'm thinking of trying to make more challenging puzzles in a similar style after this one.

Choke me with neurotoxin and call me Chell, that looks AMAZING!. Please continue with this style! :notworthy:

ImageImage
CamBen wrote:
That style looks really cool, it reminds me of a mix of art therapy and the destroyed chambers in the first chapter of singleplayer.

Thanks. :D That's actually kind of what I was hoping to hear. I tried to take a little bit from every style, art therapy, bottomless pits, and a destroyed/reconstructing look as well. I should hopefully be able to finish this up within the next week or so.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Wow RubyCarbuncIe, that looks awesome, I love that you put the yellow plastic wall behind the broken off bits rather than the typical squarebeams, looks great, i'm a huge fan of the art therapy, reconstructing and sort of half-finished but clean styles. Always love peeks in to the behind the scenes.

srs bsnss wrote:
Choke me with neurotoxin and call me Chell, that looks AMAZING!. Please continue with this style! :notworthy:

:lol: Must have gotten posted at the same time I last posted my comment after yours. (Looking back, that sentence sounded better in my head) Or, my trip to the restroom mid reply was longer than I thought. :P Nonetheless... *starts Neurotoxin*

Seriously, thanks though. I plan to continue it, and since people like the way it looks more like it. :)

LoneWolf2056 wrote:
Wow RubyCarbuncIe, that looks awesome, I love that you put the yellow plastic wall behind the broken off bits rather than the typical squarebeams, looks great, i'm a huge fan of the art therapy, reconstructing and sort of half-finished but clean styles. Always love peeks in to the behind the scenes.

Thanks. :) I felt just leaving all of the space behind the walls as an endless void, (like in the a4 style) wouldn't have looked as interesting. This way it still reveals how open Aperture can be while still feeling very closed in and attached to the hallways and rooms of the facility.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Looks really neat, RC. Don't forget to put red lights by the laser and buttons - little colorful accents like that can make a chamber look really nice. On the same note, have you thought about adding more recessed lights?

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