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The ThinkingWithPortals Map Showcasing Thread

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Arachnaphob wrote:
HMW wrote:
amazingness

Will this be released in a map? It's so gorgeous.

Yes, this will be the new sendificator map. I've played some of it, and I can tell you that you've got something to look forward to.

yishbarr wrote:
Arachnaphob wrote:
HMW wrote:
amazingness

Will this be released in a map? It's so gorgeous.

Yes, this will be the new sendificator map. I've played some of it, and I can tell you that you've got something to look forward to.

Apologies for not answering sooner; internet was weird last week. But yes, pretty much what he said :)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

No, that was a problem with this site specifically.

aliens
Image

I don't know if all this non-map related stuff deserves a new topic, but I'm showcasing something and it's in a map.
http://www.youtube.com/watch?v=R1R0CykBuX4

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

So, you're making a Portal gravity gun from what I understood. I think it's basically like the Blue Portals bonus mappack where you have an "ECHO" device.

Something like that. Basically I wanted to merge them into one device so I could disable an enable modes on it without having to give a lengthy explanation of why you keep losing your guns for no reason, plus I thought the green sprites looked really cool.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Entrance of the map I am making.

Looks cool.... like a crystal cavern from the old style RPG's.... also reminds of the oldblockbuster tv show..

I really hope all those hexagonal shapes are func_details, the visleaf's would be a nightmare otherwise...

RustyDios wrote:
I really hope all those hexagonal shapes are func_details, the visleaf's would be a nightmare otherwise...

Ya... I had a big problem on another map when I didn't made most of the blocks to func_detial, that was a pain.

The recent problems I encountered are the water texture ( ether doesn't work ( beneath water or above water problems) or it looks like it doesn't work) and in need of better and more optimized lighting ( which every map has...).

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