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The ThinkingWithPortals Map Showcasing Thread

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I lost interest in Portal 2 mapping a while ago, but here is an unfinished WIP anyways:

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Thank you to anyone still left here for making this game fun while it lasted.

Dr.Toaster Waffles wrote:
I lost interest in Portal 2 mapping a while ago, but here is an unfinished WIP anyways:

Image

Thank you to anyone still left here for making this game fun while it lasted.

aww man, that looks awesome!

Looks really cool!

This Signature is Beyond Your Range of Seeing.

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Yeah! Toaster, it looks very very well detailed, with just the perfect lighting, and puzzlewise it looks very interesting and promising! :thumbup:

Please (EVERYONE!) try to finish what you start! :p

Dr.Toaster Waffles wrote:
I lost interest in Portal 2 mapping a while ago

I don't know why, but I encourage you to continue mapping, mate... if you want to continue mapping at all. You have been improving yourself very quickly, not only about the Hammer editor, but puzzlewise as well. To me, there's no need to move on to mapping for a different game, I think Portal2 is really complete and I enjoy every second I spend mapping and creating.

Whatever you do, cheers! :D

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Thanks for the compliments. It's possible that I could finish at least that chamber because I don't want to see it wasted. Originally it was going to have 3-4 puzzles, but I remember I found a huge exploit in the puzzle that would require me to remake almost everything.

Dr.Toaster Waffles wrote:
Thanks for the compliments. It's possible that I could finish at least that chamber because I don't want to see it wasted. Originally it was going to have 3-4 puzzles, but I remember I found a huge exploit in the puzzle that would require me to remake almost everything.

You could just play it cool and say it's like portal 1 and has alternate solutions. I mean, look at how fast chamber 14 can be solved with the floor portal in front of the victory lift.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
Dr.Toaster Waffles wrote:
Thanks for the compliments. It's possible that I could finish at least that chamber because I don't want to see it wasted. Originally it was going to have 3-4 puzzles, but I remember I found a huge exploit in the puzzle that would require me to remake almost everything.

Oh c'mon dude, don't give up, i like your maps :) , if you don't want to remake the entire chamber find a way (if possible ) to incorporate to the puzzle.

Level designer, 3D modeler, texture artist ,environment artist.

shhh
Post it anyway, maybe nobody will notice

Dr.Toaster Waffles wrote:
but I remember I found a huge exploit in the puzzle that would require me to remake almost everything.

^ every Portal mapper, ever.

Happens to everyone, man. Don't let that turn you off.

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quaternary wrote:
Dr.Toaster Waffles wrote:
but I remember I found a huge exploit in the puzzle that would require me to remake almost everything.

^ every Portal mapper, ever.

Happens to everyone, man. Don't let that turn you off.

Yes, that always happens. With Portal Stories we're currently finishing things up, and highly tested, polished levels still sometimes give new solutions, after being worked on for literally years. Sometimes you have to be realistic: Is it a problem that there is another solution, does that solution also make the player feel smart?

There are speedrunner solutions that require all kinds of mad skills normal players don't have. We feel that we do not need to 'fix' those solutions. Normal players won't even think of those kinds of solutions, whilst speedrunners can enjoy those kinds of solutions.

And the last thing: Sometimes the exploit can actually better than the puzzle itself. One of my favorite puzzles I ever made is completely based off an unintended solution to another map.

tl;dr: don't worry about unintended solutions, embrace them! As long as the player still feels smart about himself at the end of the level!

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