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The ThinkingWithPortals Map Showcasing Thread

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Just a spooky portal 2 map I was working on, lighting effects are cool too (thanks tmast)
I didn't have much time to do anything interesting today so I decided to post some pics of this.
http://steamcommunity.com/sharedfiles/f ... =383186066
http://steamcommunity.com/sharedfiles/f ... =383186162
http://steamcommunity.com/sharedfiles/f ... =383186145
http://steamcommunity.com/sharedfiles/f ... =383186154
http://steamcommunity.com/sharedfiles/f ... =383186132
http://steamcommunity.com/sharedfiles/f ... =383186122
http://steamcommunity.com/sharedfiles/f ... =383186106
http://steamcommunity.com/sharedfiles/f ... =383186093
I hope to actually finish this one well and make it worth releasing here, cause it hopefully will be better than those crappy noobish horror maps on here, plus I made sure to include the portal gun.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
Just a spooky portal 2 map I was working on, lighting effects are cool too (thanks tmast)
I didn't have much time to do anything interesting today so I decided to post some pics of this.

[images]

I hope to actually finish this one well and make it worth releasing here, cause it hopefully will be better than those crappy noobish horror maps on here, plus I made sure to include the portal gun.

You should add fog into your level. It really gives great atmosphere when you put start distance value close to 0 or even minus values. Then just play with max distance to adjust its thickness.

ss+(2014-09-27+at+02.00.27).jpg

On this I had purple kind of colored fog and its start distance was something close to 0 and max distance around 2000. Can't remember were my values even close to that, but you'll find out when playing with it a little.

Uhm..

I'll try adding some fog, probably only in certain parts of the map because otherwise some of the areas will look really weird.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
Just a spooky portal 2 map I was working on, lighting effects are cool too (thanks tmast) [...]

You should use light-blue, cold light. This makes feel the player even more uncomfortable (little psycho trick, as yellow/orange light feels warm and nice).

Drexen wrote:

Made with phys_thrusters and game_ui?

Skotty wrote:
Drexen wrote:

Made with phys_thrusters and game_ui?

Sure, but a lot more complex stuff as well. Physics for the cameras, scripts for the sphere behaviours, then theres all the respawning/checkpoint scripting,having the spheres interact with fizzlers/paint/lasers properly.

Yea I have cool blue lighting or white lighting in most of the areas except 2 warm and 1 red, this part of the map is just the intro cause I want people not to think its a scary map when they play it on the workshop, so the intro is pretty unscary and well lit.

The later areas get progressively darker and creepier

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

There it is now if you got some time to play. Can't guarantee its 100% error free.

Download Test Chamber 17

3.jpg

8.jpg

4.jpg
Uhm..

Finished the first part. It is smaller than what was intended due that I reach brush_sides limit, so I had to cut the map in half.

Hex Complex Link is in the download page.

Finished part 1 of this map:
The Office Prank: Part 1 - The Mannequins
Image
http://steamcommunity.com/sharedfiles/f ... =385066916

Fair warning: It is not a puzzle map.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

This is the next "Barriers" map I am working on! :lol:

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