The ThinkingWithPortals Map Showcasing Thread
Quote from CamBen on January 29, 2015, 2:39 amJust a spooky portal 2 map I was working on, lighting effects are cool too (thanks tmast)
I didn't have much time to do anything interesting today so I decided to post some pics of this.
http://steamcommunity.com/sharedfiles/f ... =383186066
http://steamcommunity.com/sharedfiles/f ... =383186162
http://steamcommunity.com/sharedfiles/f ... =383186145
http://steamcommunity.com/sharedfiles/f ... =383186154
http://steamcommunity.com/sharedfiles/f ... =383186132
http://steamcommunity.com/sharedfiles/f ... =383186122
http://steamcommunity.com/sharedfiles/f ... =383186106
http://steamcommunity.com/sharedfiles/f ... =383186093
I hope to actually finish this one well and make it worth releasing here, cause it hopefully will be better than those crappy noobish horror maps on here, plus I made sure to include the portal gun.
Just a spooky portal 2 map I was working on, lighting effects are cool too (thanks tmast)
I didn't have much time to do anything interesting today so I decided to post some pics of this.
http://steamcommunity.com/sharedfiles/f ... =383186066
http://steamcommunity.com/sharedfiles/f ... =383186162
http://steamcommunity.com/sharedfiles/f ... =383186145
http://steamcommunity.com/sharedfiles/f ... =383186154
http://steamcommunity.com/sharedfiles/f ... =383186132
http://steamcommunity.com/sharedfiles/f ... =383186122
http://steamcommunity.com/sharedfiles/f ... =383186106
http://steamcommunity.com/sharedfiles/f ... =383186093
I hope to actually finish this one well and make it worth releasing here, cause it hopefully will be better than those crappy noobish horror maps on here, plus I made sure to include the portal gun.
Aperture Science: We do our science asbestos we can!
Quote from laakkone on January 29, 2015, 8:53 amCamBen wrote:Just a spooky portal 2 map I was working on, lighting effects are cool too (thanks tmast)
I didn't have much time to do anything interesting today so I decided to post some pics of this.[images]
I hope to actually finish this one well and make it worth releasing here, cause it hopefully will be better than those crappy noobish horror maps on here, plus I made sure to include the portal gun.
You should add fog into your level. It really gives great atmosphere when you put start distance value close to 0 or even minus values. Then just play with max distance to adjust its thickness.
ss+(2014-09-27+at+02.00.27).jpgOn this I had purple kind of colored fog and its start distance was something close to 0 and max distance around 2000. Can't remember were my values even close to that, but you'll find out when playing with it a little.
I didn't have much time to do anything interesting today so I decided to post some pics of this.
[images]
I hope to actually finish this one well and make it worth releasing here, cause it hopefully will be better than those crappy noobish horror maps on here, plus I made sure to include the portal gun.
You should add fog into your level. It really gives great atmosphere when you put start distance value close to 0 or even minus values. Then just play with max distance to adjust its thickness.
On this I had purple kind of colored fog and its start distance was something close to 0 and max distance around 2000. Can't remember were my values even close to that, but you'll find out when playing with it a little.
Quote from CamBen on January 29, 2015, 10:03 amI'll try adding some fog, probably only in certain parts of the map because otherwise some of the areas will look really weird.
I'll try adding some fog, probably only in certain parts of the map because otherwise some of the areas will look really weird.
Aperture Science: We do our science asbestos we can!
Quote from Skotty on January 29, 2015, 11:48 amCamBen wrote:Just a spooky portal 2 map I was working on, lighting effects are cool too (thanks tmast) [...]You should use light-blue, cold light. This makes feel the player even more uncomfortable (little psycho trick, as yellow/orange light feels warm and nice).
Drexen wrote:Made with phys_thrusters and game_ui?
You should use light-blue, cold light. This makes feel the player even more uncomfortable (little psycho trick, as yellow/orange light feels warm and nice).
Made with phys_thrusters and game_ui?
Quote from Drexen on January 29, 2015, 12:37 pmSkotty wrote:Sure, but a lot more complex stuff as well. Physics for the cameras, scripts for the sphere behaviours, then theres all the respawning/checkpoint scripting,having the spheres interact with fizzlers/paint/lasers properly.
Sure, but a lot more complex stuff as well. Physics for the cameras, scripts for the sphere behaviours, then theres all the respawning/checkpoint scripting,having the spheres interact with fizzlers/paint/lasers properly.
Quote from CamBen on January 29, 2015, 6:37 pmYea I have cool blue lighting or white lighting in most of the areas except 2 warm and 1 red, this part of the map is just the intro cause I want people not to think its a scary map when they play it on the workshop, so the intro is pretty unscary and well lit.
The later areas get progressively darker and creepier
Yea I have cool blue lighting or white lighting in most of the areas except 2 warm and 1 red, this part of the map is just the intro cause I want people not to think its a scary map when they play it on the workshop, so the intro is pretty unscary and well lit.
The later areas get progressively darker and creepier
Aperture Science: We do our science asbestos we can!
Quote from laakkone on January 31, 2015, 10:08 amThere it is now if you got some time to play. Can't guarantee its 100% error free.
3.jpg8.jpg4.jpg
There it is now if you got some time to play. Can't guarantee its 100% error free.
Quote from KyloX on February 1, 2015, 10:21 amFinished the first part. It is smaller than what was intended due that I reach brush_sides limit, so I had to cut the map in half.
Hex Complex Link is in the download page.
Finished the first part. It is smaller than what was intended due that I reach brush_sides limit, so I had to cut the map in half.
Hex Complex Link is in the download page.
http://steamcommunity.com/profiles/7656 ... shopfiles/
Quote from CamBen on February 1, 2015, 3:16 pmFinished part 1 of this map:
The Office Prank: Part 1 - The Mannequins
http://steamcommunity.com/sharedfiles/f ... =385066916Fair warning: It is not a puzzle map.
Finished part 1 of this map:
The Office Prank: Part 1 - The Mannequins
http://steamcommunity.com/sharedfiles/f ... =385066916
Fair warning: It is not a puzzle map.
Aperture Science: We do our science asbestos we can!
Quote from l1zardr0ckets on February 6, 2015, 6:50 amThis is the next "Barriers" map I am working on!
This is the next "Barriers" map I am working on!