The ThinkingWithPortals Map Showcasing Thread
Quote from Lpfreaky90 on February 6, 2015, 10:10 amQuick reminder: This thread is meant for screenshots and promotion of your map, please refrain from posting links to the maps themselves. They can be added to our download database!
Quick reminder: This thread is meant for screenshots and promotion of your map, please refrain from posting links to the maps themselves. They can be added to our download database!
Quote from KyloX on February 8, 2015, 6:08 amHi.
Quickie question: Any suggestions on how to make a good skybox that might look similar to this
http://gamesfiends.com/wp-content/uploa ... creen3.jpg
Hi.
Quickie question: Any suggestions on how to make a good skybox that might look similar to this
http://gamesfiends.com/wp-content/uploa ... creen3.jpg
http://steamcommunity.com/profiles/7656 ... shopfiles/
Quote from d3m0l1sh3r on February 8, 2015, 9:32 amss (2015-02-08 at 04.26.05).jpg
Quote from josepezdj on February 8, 2015, 11:58 amKyloX wrote:Hi.Quickie question: Any suggestions on how to make a good skybox that might look similar to this
http://gamesfiends.com/wp-content/uploa ... creen3.jpgYou should post a new thread for "your issue" instead of using the showcasing thread since that kind of question here is offtopic, don't you think?
That skybox in the screenshot lacks a couple of flags in its VTF textures (you can see the sewing lines of the 6 sides of the sky-box). And creating a skybox from scratch is a real pain in the neck, so I'd suggest you to grab any of the multiple skyboxes there are out there. Check out Gamebanana for instance.
Quickie question: Any suggestions on how to make a good skybox that might look similar to this
http://gamesfiends.com/wp-content/uploa ... creen3.jpg
You should post a new thread for "your issue" instead of using the showcasing thread since that kind of question here is offtopic, don't you think?
That skybox in the screenshot lacks a couple of flags in its VTF textures (you can see the sewing lines of the 6 sides of the sky-box). And creating a skybox from scratch is a real pain in the neck, so I'd suggest you to grab any of the multiple skyboxes there are out there. Check out Gamebanana for instance.
Quote from laakkone on February 9, 2015, 11:31 amHeres bunch of quality skyboxes too and very clearly listed too.
Heres bunch of quality skyboxes too and very clearly listed too.
Quote from srs bsnss on February 9, 2015, 12:25 pmd3m0l1sh3r wrote:Overgrown picsAs someone working on an overgrown map, I can appreciate the toil that went into creating this gorgeous room
As someone working on an overgrown map, I can appreciate the toil that went into creating this gorgeous room
Quote from CamBen on February 13, 2015, 12:58 am@Radelite In the first picture the ceiling is lacking detail and depth. Darker lighting with a projected texture could be well employed there, along with more props. The blank white ceiling looks bad for such a tiny room, and the dev door texture should, under most circumstances, avoided at all costs. I recommend switching to the greenish underground door texture instead.
In the second picture, the lighting is too dark for plants to grow, and the ceiling is revealing too much low down blank white texture. Consider adding more rubble, foliage, and a projected texture, as well as raising the ceiling
Edit: also here's a pic of P:CT near the end levels since I'm very disfunctional and tend to skip around:
http://steamcommunity.com/sharedfiles/f ... =391059715
(This place won't be explorable it's just for a brief sequence)
Still very much WIP, I plan on adding more small wall pipes and platforms, maybe some windows but it is supposed to resemble a mix of portal 1 and the citadel.
@Radelite In the first picture the ceiling is lacking detail and depth. Darker lighting with a projected texture could be well employed there, along with more props. The blank white ceiling looks bad for such a tiny room, and the dev door texture should, under most circumstances, avoided at all costs. I recommend switching to the greenish underground door texture instead.
In the second picture, the lighting is too dark for plants to grow, and the ceiling is revealing too much low down blank white texture. Consider adding more rubble, foliage, and a projected texture, as well as raising the ceiling
Edit: also here's a pic of P:CT near the end levels since I'm very disfunctional and tend to skip around:
http://steamcommunity.com/sharedfiles/f ... =391059715
(This place won't be explorable it's just for a brief sequence)
Still very much WIP, I plan on adding more small wall pipes and platforms, maybe some windows but it is supposed to resemble a mix of portal 1 and the citadel.
Aperture Science: We do our science asbestos we can!
Quote from Crawfish on February 13, 2015, 5:27 pmI have a question. Is it allowed to post screenshots of a map that one isn't planning on releasing at all?
I ask because I want to make my mapping as perfect as possible in both functionality and aesthetics before creating something that I want people to play, and it's hard to do the latter without second opinions.
I have a question. Is it allowed to post screenshots of a map that one isn't planning on releasing at all?
I ask because I want to make my mapping as perfect as possible in both functionality and aesthetics before creating something that I want people to play, and it's hard to do the latter without second opinions.
Plus, I kinda find all this white a little blinding.
Quote from CamBen on February 13, 2015, 9:56 pmI'm sure that would be fine, it's meant to showcase any portal map we feel is worth showcasing, including ones we might not release.
I'm sure that would be fine, it's meant to showcase any portal map we feel is worth showcasing, including ones we might not release.
Aperture Science: We do our science asbestos we can!