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The ThinkingWithPortals Map Showcasing Thread

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Crawfish wrote:
Picture 2
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Little detail, try to light the inside of that observation room. It doesn't look like it's lighting the room, if that makes sense? Like the inside of it looks super dim, and I would expect it to be white if there was a light inside of it.

This is looking really good by the way, I don't really like the 2 different colors of black tiles but that comes down to personal preference really hehe

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quaternary wrote:
Crawfish wrote:
Picture 2
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Little detail, try to light the inside of that observation room. It doesn't look like it's lighting the room, if that makes sense? Like the inside of it looks super dim, and I would expect it to be white if there was a light inside of it.

This is looking really good by the way, I don't really like the 2 different colors of black tiles but that comes down to personal preference really hehe

I'm using the stock instances for observation rooms. I think they just look like that because the map is compiled in LDR-only in the pictures.
But I know what you mean about the different tile colors. Like I said, I thought the contrast would look good on the ceilings, but after looking closely I decided I was very wrong.
I still like the idea of the ceiling having dark tiles and the walls having bright tiles though. And thanks!

EDIT: I loaded the map in HDR, and the observation room was still dim, and the larger one in the room turned out to be too bright in HDR, so I used a different 256x observation room, and brightened the internal light in the small one. I also made all the ceiling tiles the brighter black.
Picture

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I think this site could benefit from a full aesthetic/functionality overhaul. Like the Black Mesa forums. They had a site overhaul recently and personally I've found the new forum much easier to use.
Plus, I kinda find all this white a little blinding.
josepezdj wrote:
MrBoss wrote:
A map I was working on a while back. Stopped working on it for a bit, but currently trying to finish it off for release

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Very very very impressive overgrown detailing there! Keep up the good job, man!! :thumbup: How much time will it still take you to release?

It's basically done. Just the final touches. I sadly dont have much time atm. hope to have it finished in around 2 weeks

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ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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josepezdj wrote:
[pics]

Very impressive detailing, Jose! I would love to give it a try after it comes out, even if I know I have a low chance of completing it. :P Any idea when it'll be released?

Anyway, I'm working on a mappack that has a little backstory in it. I'm not completely done with the story part yet but I can show you guys a little of what I've finished, hopefully it can be further improved.

Test Chamber Pics

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"Story" pics
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Feedback would be much appreciated!

josepezdj wrote:
[IMAGES]

I like the fizzler(?) you're using!

Falsi sumus crusto!

Two Screenshots of the same thing
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RectorRocks wrote:
Test Chamber Pics
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The light strip placement is random and you have backpanel textures where there should be wall textures. Things like this and this look really out of place and you also shouldn't be using Portal 1 textures.

RectorRocks wrote:
"Story" pics
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The textures are flat and not very fun to look at, and the Portal 1 textures aren't helping. You are also using sprites wrong.

But aside from that the test chamber pics are looking pretty good.

Ciirulean wrote:
RectorRocks wrote:
Test Chamber Pics
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The light strip placement is random and you have backpanel textures where there should be wall textures. Things like this and this look really out of place and you also shouldn't be using Portal 1 textures.

Imo, those portal 1 orange hazard stripe textures fits ok, because of warm atmosphere of the test chambers.

Also backpanel textures are great if used smartly and in there I'd say theres nothing wrong how they are. Except on this and this where the pits are. You could remove the wall and leave it empty so player could see under floor panels.

Like this floor here, if you get my point.
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Also talking about light strip placement. It should be okay for them to be replaced quite randomly if its wheatley themed or in a way that makes no sense.
ebun light strups

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Last thing. I don't get it why people are complaining about visual choises if they differ from the original Portal 2 aesthetics. To be honest seeing something new and unique is always a good thing, right?

Uhm..
RectorRocks wrote:
Pics

Looks pretty good! I'd reccomend some more destruction in the Wheatley test. Consider that if a vacuum tube crashed through the wall, there probably would be some debris. Also more dangling wires may be nice. I do like the warm light in the enclosed tests, however I remember the more open tests in the game having a blueish light which looked nice. Maybe you'd want to try that.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
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