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The ThinkingWithPortals Map Showcasing Thread

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RectorRocks wrote:
josepezdj wrote:
[pics]

Very impressive detailing, Jose! I would love to give it a try after it comes out, even if I know I have a low chance of completing it. :P Any idea when it'll be released?

Thanks mate! About difficulty, I promise this one is easy-medium, you'll let me know. I'm making it for the monthly P2LC group challenge "Out of sight" that I'm sure you are already aware of ;), so this means I'll release it some time within March.

RectorRocks wrote:
Anyway, I'm working on a mappack that has a little backstory in it. I'm not completely done with the story part yet but I can show you guys a little of what I've finished, hopefully it can be further improved.

Test Chamber Pics

Spoiler
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"Story" pics
Spoiler
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Feedback would be much appreciated!

I'm not specially fond of the Wheatley theme, so I doubt I can give you any good advice, and I think those screenshots look amazing! I love the warm mood and the cleanness with the subtle aging that those missing tiles suggest. Anyway, I can't really approve the broken window glasses in the obs-rooms, since they look a bit out of place without a real broken surrounding... so I'd suggest you that when you want a broken window glass, just break the surrounding tiles, make them be crossed by a pipe or whatever ;)

About the rest, I agree Pitkakorvaa, do as you like, remake the Wheatley's theme changing it how you like to get something fresher, better than just fitting to the theme.

Regarding the custom story pics, well, it doesn't look bad, but I haven't got much to say without seeing more of it :P

FelixGriffin wrote:
josepezdj wrote:
[IMAGES]

I like the fizzler(?) you're using!

Thanks man, yes it's a custom fizzler based in one of the underground ones by Valve.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Some images of a new map that i'm creating, Any feedback and or suggestion is welcome :)
Image Image

Image Image

Image

Level designer, 3D modeler, texture artist ,environment artist.
josepezdj wrote:
Pics
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wow, really cool images dude, really liked the destruction detailing, looks very immersive and has a cool ambiance :3

Level designer, 3D modeler, texture artist ,environment artist.

Ok, I again scrapped my old P:CT Aperture building. The first two were really not living up to standards. Neither was my custom symbol/logo. So, here:
http://steamcommunity.com/sharedfiles/f ... =408824387
http://steamcommunity.com/sharedfiles/f ... =408824379
http://steamcommunity.com/sharedfiles/f ... =408824368
http://steamcommunity.com/sharedfiles/f ... =408824355
http://steamcommunity.com/sharedfiles/f ... =408824337
Everything is still super super WIP but you should notice it will be looking more like City 17, as a portal half life crossover should.

Edit: updated screenshots plus some other stuff:
http://steamcommunity.com/sharedfiles/f ... =408835150
http://steamcommunity.com/sharedfiles/f ... =388345672
http://steamcommunity.com/sharedfiles/f ... =408835787

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

In typical fashion, here's something that's not Portal:
Image
I'm learning how shaders work and making hand-drawn 3D models. I might turn this into a game. A closer look from another angle.

Here is something, though this is just gona be a secret area in a normal map.

Almost finished....

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Portals on white painted hard light surfaces!

The map might not be that detailed or very hammer-looking, but the test will be fun, believe me.
The map should come out in mid-April. I'll leave you only this teaser image for now:

Image
free image upload

to the post above me: that looks really awesome, i never knew why they didn't include that in the game.
also, I forgot to include this pic in my last post here:
http://www.mediafire.com/view/5ux9wtybn ... device.png

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Portal shots (and lasers) pass through light bridges. This is good, since it prevents you from trapping yourself in vertical walls. It stops reflection and conversion gels from working.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
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