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The ThinkingWithPortals Map Showcasing Thread

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Those are very pretty ruined holes in the ceilings...

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
TeamSpen210 wrote:
Those are very pretty ruined holes in the ceilings...

You are a pretty did you know that?

I cant view the first pic, says unknown command :lol:

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Not technically a map but here's what I've been working on recently.
http://steamcommunity.com/sharedfiles/f ... =463049744
http://steamcommunity.com/sharedfiles/f ... =463049783
http://steamcommunity.com/sharedfiles/f ... =463049809

Modified off Female_01

Best part is, it's fully animated because of the valve biped anims for portal 1 someone made, plus it can (sort of) properly hold weapons, rather than them being shoved into the crotch.

Also I can take the body, retexture the skin part on the texture, and apply any female head onto it and use it as a test subject npc. Also I could easily make one that works for males, probably.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I was looking through old "incomplete" PeTI chambers of mine, which there is a LOT of, btw, and found one that could be converted into a single Portal map. So, I decided to rebuild it from scratch, make it apply only to one Portal, and detail it up properly.

I plan to actually complete this map this time around, too. :P

Here's what it looked like before hand:
Image
Larger Image:
http://orig14.deviantart.net/bc5b/f/201 ... 8ygwya.jpg

After recreating it entirely:
Image
Larger Image:
http://orig04.deviantart.net/f530/f/201 ... 8ygwwp.jpg

Keep in mind, it's still heavily a WIP, though, but here's what I have for this chamber so far. The biggest problem is that I needed to redesign how the player gets the second cube entirely. I haven't worked on that portion of the chamber just yet, but I have plans for that. I've changed up a few things about the main chamber as well, the in-game editor is restrictive when it comes right down to things like solid walls. I could have used a laser grid, but this fits better, imo.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Amazing how some simple aesthetic changes can make a map so much..more...
Yes the puzzle and layout may be (almost) the same but I'd much rather spend my limited playtime in the second map compared to another PeTI map, like the first one... great work...

Map I started at "tech" camp.

@l1zardr0ckets: Nice nice nice :thumbup: Can't wait to play it!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

To HMW, When do you think that sendificator map will be done? It looks amazing!

Test Subject #54067 wrote:
To HMW, When do you think that sendificator map will be done? It looks amazing!

Thank you!
There is one last detail I want to fix this weekend and then it's done.

RubyCarbuncIe wrote:
I was looking through old "incomplete" PeTI chambers of mine, which there is a LOT of, btw, and found one that could be converted into a single Portal map. So, I decided to rebuild it from scratch, make it apply only to one Portal, and detail it up properly.

[images]

Re-using leftovers to make one better puzzle is a good strategy. My "A Beam Too Far" map is actually this :)
The "after" version looks very nice!

josepezdj wrote:
@l1zardr0ckets: Nice nice nice :thumbup: Can't wait to play it!

+1 :thumbup:

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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