The ThinkingWithPortals Map Showcasing Thread
Quote from CamBen on July 30, 2015, 1:38 pmArachnaphob wrote:It's apparently been more than a month since the last update, and i'm still posting on the same page of the TWPMSP. Huh.Anyways, here's a WIP thing I finished at 1 AM, and here's that same thing with a silly glitch.
And about that demo... that I mentioned like a decade ago... It's still a thing, but it's just not as early as I would like it to be. (sorry)
I'd suggest attaching the light to a small invisible physics prop like a potatOS model to set the swing origin, then use a phys_ballsocket on the potato and the origin of the rope at the spot it is hanging from.
Anyways, here's a WIP thing I finished at 1 AM, and here's that same thing with a silly glitch.
And about that demo... that I mentioned like a decade ago... It's still a thing, but it's just not as early as I would like it to be. (sorry)
I'd suggest attaching the light to a small invisible physics prop like a potatOS model to set the swing origin, then use a phys_ballsocket on the potato and the origin of the rope at the spot it is hanging from.
Aperture Science: We do our science asbestos we can!
Quote from portal2tenacious on August 2, 2015, 3:56 amL1zard promised he'd do the rest
Spector
[spoiler]
[/spoiler]
L1zard promised he'd do the rest
Spector
Quote from josepezdj on August 2, 2015, 4:12 am@portal2tenacious: WOW! seriously looking amazing!!! Can't wait to play it!!
portal2tenacious wrote:[spoiler]L1zard promised she'd do the rest :p[/spoiler]
@portal2tenacious: WOW! seriously looking amazing!!! Can't wait to play it!!
Quote from josepezdj on August 4, 2015, 1:33 amWOW Steve!! Impressive screenshots!! Can't wait to play it, man! Loving the layout a lot already! Keep up the awesome work!
WOW Steve!! Impressive screenshots!! Can't wait to play it, man! Loving the layout a lot already! Keep up the awesome work!
Quote from KyloX on August 4, 2015, 5:30 amThese picture don't really tell a lot, but just wanted to share it. The map I am working on is a trap maze kind of map. If you watched "Cube" movie series, you will know what to expect in this map.
Note: jumpscares included.
These picture don't really tell a lot, but just wanted to share it. The map I am working on is a trap maze kind of map. If you watched "Cube" movie series, you will know what to expect in this map.
Note: jumpscares included.
http://steamcommunity.com/profiles/7656 ... shopfiles/
Quote from CamBen on August 4, 2015, 7:18 amWait was that screen overlay added in the game or in photoshop or something afterwards? If that's ingame I really want to know how you did that because I could never get the screen overlay entity or command to work in portal 2.
Wait was that screen overlay added in the game or in photoshop or something afterwards? If that's ingame I really want to know how you did that because I could never get the screen overlay entity or command to work in portal 2.
Aperture Science: We do our science asbestos we can!
Quote from KyloX on August 4, 2015, 7:39 amCamBen wrote:Wait was that screen overlay added in the game or in photoshop or something afterwards? If that's ingame I really want to know how you did that because I could never get the screen overlay entity or command to work in portal 2.Sorry to disappoint you, but it is all photoshop. Though gaved me an idea for it, will have to look into it myself. Why did the screen overlay didn't work?
Edit:
Just made screen overlay work... well atleast still testing it. Here is something to know:
Make the command to enable screen overlays by console (no need for sv_cheats), r_drawscreenoverlay 1.
The second command is r_screenoverlay [directions to the file, etc. effects/overlay].Seems to work, but not on all effects, some are glitching out, others are good (check hud/camera_viewfinder_ul, looks sweet). Still needs more testing though.
Might as well make a new discussion thread after I look into it more.
Sorry to disappoint you, but it is all photoshop. Though gaved me an idea for it, will have to look into it myself. Why did the screen overlay didn't work?
Edit:
Just made screen overlay work... well atleast still testing it. Here is something to know:
Make the command to enable screen overlays by console (no need for sv_cheats), r_drawscreenoverlay 1.
The second command is r_screenoverlay [directions to the file, etc. effects/overlay].
Seems to work, but not on all effects, some are glitching out, others are good (check hud/camera_viewfinder_ul, looks sweet). Still needs more testing though.
Might as well make a new discussion thread after I look into it more.
http://steamcommunity.com/profiles/7656 ... shopfiles/
Quote from CamBen on August 4, 2015, 5:21 pmAwesome, thanks. That will be very useful in my horror map I'm making
Awesome, thanks. That will be very useful in my horror map I'm making
Aperture Science: We do our science asbestos we can!
Quote from l1zardr0ckets on August 8, 2015, 10:21 pmjosepezdj wrote:@portal2tenacious: WOW! seriously looking amazing!!! Can't wait to play it!!portal2tenacious wrote:[spoiler]L1zard promised she'd do the rest :p[/spoiler]Thanks :^)
Thanks :^)