The ThinkingWithPortals Map Showcasing Thread
Quote from CamBen on August 30, 2015, 7:23 pm@| _/ () Much better. Some nitpicky things I'm noticing though are the fog color, which doesn't make much sense in an underground map, maybe it would look better more brown tinted, see valves maps, for example. Also I think the large handing bell lamps would benefit from using a sprite rather than a spotlight, or at least make the spotlight dimmer and longer, and add in a larger soft sprite in addition. Other than that it looks good, I don't know what the testing element is, possibly gravity switchers or something, but I'd like to see this released, new testing elements are great.
@KyloX that looks really cool, it's always fun to see what people do with horror aspects in non horror games, and this also interests me since I've made, and am making as a side project, portal 2 horror maps. Also will this include the portal gun? This looks really interesting and I'd really like to see how this turns out
@| _/ () Much better. Some nitpicky things I'm noticing though are the fog color, which doesn't make much sense in an underground map, maybe it would look better more brown tinted, see valves maps, for example. Also I think the large handing bell lamps would benefit from using a sprite rather than a spotlight, or at least make the spotlight dimmer and longer, and add in a larger soft sprite in addition. Other than that it looks good, I don't know what the testing element is, possibly gravity switchers or something, but I'd like to see this released, new testing elements are great.
@KyloX that looks really cool, it's always fun to see what people do with horror aspects in non horror games, and this also interests me since I've made, and am making as a side project, portal 2 horror maps. Also will this include the portal gun? This looks really interesting and I'd really like to see how this turns out
Aperture Science: We do our science asbestos we can!
Quote from KyloX on August 31, 2015, 9:54 amCamBen wrote:@KyloX that looks really cool, it's always fun to see what people do with horror aspects in non horror games, and this also interests me since I've made, and am making as a side project, portal 2 horror maps. Also will this include the portal gun? This looks really interesting and I'd really like to see how this turns outSadly, no portal gun, all you gona need is your hands and paranoia that everything can kill you. The "puzzle" part is to avoid getting killed by traps and find the exit, but... you WILL die in this map, that is a promise. And each time you die, the map layout changes and you have to try again and again.
The maps inspiration comes from "Cube" movie series and "SCP Foundation" game.
Sadly, no portal gun, all you gona need is your hands and paranoia that everything can kill you. The "puzzle" part is to avoid getting killed by traps and find the exit, but... you WILL die in this map, that is a promise. And each time you die, the map layout changes and you have to try again and again.
The maps inspiration comes from "Cube" movie series and "SCP Foundation" game.
http://steamcommunity.com/profiles/7656 ... shopfiles/
Quote from SlashSgt on August 31, 2015, 11:03 pmHey guys, finally able to post now that registration is back up.
Most of you don't know me, with the exception of lp, but I'm a long time modder and follower of the community, just have been able to actually contribute on the forums yet.
Anyways, I've been working on a ton of new posters/decals for use in people's maps and thought you all might want a sneak peek (all and any criticism is welcome) :
http://i1093.photobucket.com/albums/i43 ... xglbyf.png
http://i1093.photobucket.com/albums/i43 ... ekzfzc.png
http://i1093.photobucket.com/albums/i43 ... tn1hig.png
http://i1093.photobucket.com/albums/i43 ... rqgimw.png
http://i1093.photobucket.com/albums/i43 ... 2hjipg.png
http://i1093.photobucket.com/albums/i43 ... dylujx.png
http://i1093.photobucket.com/albums/i43 ... igwcox.png
http://i1093.photobucket.com/albums/i43 ... ewrmxn.png
http://i1093.photobucket.com/albums/i43 ... hc1xpr.pngOnly a small sample of the stuff I've already made, and more to come! I intend to release them all free of charge for use in people's maps
Hey guys, finally able to post now that registration is back up.
Most of you don't know me, with the exception of lp, but I'm a long time modder and follower of the community, just have been able to actually contribute on the forums yet.
Anyways, I've been working on a ton of new posters/decals for use in people's maps and thought you all might want a sneak peek (all and any criticism is welcome) :
http://i1093.photobucket.com/albums/i43 ... xglbyf.png
http://i1093.photobucket.com/albums/i43 ... ekzfzc.png
http://i1093.photobucket.com/albums/i43 ... tn1hig.png
http://i1093.photobucket.com/albums/i43 ... rqgimw.png
http://i1093.photobucket.com/albums/i43 ... 2hjipg.png
http://i1093.photobucket.com/albums/i43 ... dylujx.png
http://i1093.photobucket.com/albums/i43 ... igwcox.png
http://i1093.photobucket.com/albums/i43 ... ewrmxn.png
http://i1093.photobucket.com/albums/i43 ... hc1xpr.png
Only a small sample of the stuff I've already made, and more to come! I intend to release them all free of charge for use in people's maps
Quote from CamBen on September 3, 2015, 7:36 pmThat stuff I pretty cool, I really like how it actually does look aperture styled and fits with the base game portal ones!
Also I sent you a pm regarding something similar
That stuff I pretty cool, I really like how it actually does look aperture styled and fits with the base game portal ones!
Also I sent you a pm regarding something similar
Aperture Science: We do our science asbestos we can!
Quote from SlashSgt on September 4, 2015, 1:57 pmCamBen wrote:That stuff I pretty cool, I really like how it actually does look aperture styled and fits with the base game portal ones!Also I sent you a pm regarding something similar
Thanks man! And yeah, I saw your PM but since I'm a new member it won't let me us private messaging right away so I haven't been able to reply. Unfortunately, I don't think I would be able to help you, I've only really dabbled in modelling and can't make anything presentable.
Also I sent you a pm regarding something similar
Thanks man! And yeah, I saw your PM but since I'm a new member it won't let me us private messaging right away so I haven't been able to reply. Unfortunately, I don't think I would be able to help you, I've only really dabbled in modelling and can't make anything presentable.
Quote from CamBen on September 4, 2015, 6:40 pmOhh ok, that's fine. Still though, great textures
Anyway, new content for my mod:
http://steamcommunity.com/sharedfiles/f ... 441332231#
http://steamcommunity.com/sharedfiles/f ... =508914824
Ohh ok, that's fine. Still though, great textures
Anyway, new content for my mod:
http://steamcommunity.com/sharedfiles/f ... 441332231#
http://steamcommunity.com/sharedfiles/f ... =508914824
Aperture Science: We do our science asbestos we can!
Quote from pac0master on September 5, 2015, 3:54 pmHere two screenshots of my mod in progress
Here two screenshots of my mod in progress
Quote from CamBen on September 5, 2015, 4:31 pmOoh, looks excellent. By the looks of it this mod's style will fit right in with portal stories Mel
Ooh, looks excellent. By the looks of it this mod's style will fit right in with portal stories Mel
Aperture Science: We do our science asbestos we can!
Quote from pac0master on September 5, 2015, 5:09 pmYeah, why not. However it's slightly Darker. The theme turn around "Confusion" and "Being Lost" for long time.
Yeah, why not. However it's slightly Darker. The theme turn around "Confusion" and "Being Lost" for long time.