The ThinkingWithPortals Map Showcasing Thread
Quote from Groxkiller585 on July 20, 2011, 9:30 pm@LostprophetPunk, I have a few tips:
1. There's a fizzler model you should be using for the cleansers (it's literally called fizzler.mdl ). Use this because it looks far more professional than the fizzler just being there.
2. The laser receiver and emitter both need to have an alcolve for them, and the reciver's not alligned to the texture grid. (either cut it using the CLIP tool or you can make the brushes around it which is what I usually do)
3. speaking of textures, you should try to vary your wall textures a bit, and also try to cut with the textures and no through them. This looks much better and with little effort involved.
Apart from these little things it's looking nice.
EDIT:
Apparently the sign can tell when I DIDN'T AVERT DISASTERS...
This was an attempt to make the coop hub sign setup in a custom map. I stupidly put the panel sizes at 512 X 1024, thinking in pixel size and not hammer units. And paid the price. DX
@LostprophetPunk, I have a few tips:
1. There's a fizzler model you should be using for the cleansers (it's literally called fizzler.mdl ). Use this because it looks far more professional than the fizzler just being there.
2. The laser receiver and emitter both need to have an alcolve for them, and the reciver's not alligned to the texture grid. (either cut it using the CLIP tool or you can make the brushes around it which is what I usually do)
3. speaking of textures, you should try to vary your wall textures a bit, and also try to cut with the textures and no through them. This looks much better and with little effort involved.
Apart from these little things it's looking nice.
EDIT:
Apparently the sign can tell when I DIDN'T AVERT DISASTERS...
This was an attempt to make the coop hub sign setup in a custom map. I stupidly put the panel sizes at 512 X 1024, thinking in pixel size and not hammer units. And paid the price. DX
Quote from MrLate on July 28, 2011, 8:00 amhttp://cloud.steampowered.com/ugc/56091 ... F45FCCB56/
http://cloud.steampowered.com/ugc/56091 ... B3C838B34/
http://cloud.steampowered.com/ugc/56091 ... 69D93EF5B/
http://cloud.steampowered.com/ugc/56091 ... 9C31B3DBF/I am alive!
http://cloud.steampowered.com/ugc/56091 ... F45FCCB56/
http://cloud.steampowered.com/ugc/56091 ... B3C838B34/
http://cloud.steampowered.com/ugc/56091 ... 69D93EF5B/
http://cloud.steampowered.com/ugc/56091 ... 9C31B3DBF/
I am alive!
Quote from The Irate Pirate on July 28, 2011, 8:36 amMrLate wrote:http://cloud.steampowered.com/ugc/560915367842967581/FDD4D9C59CB942A636F2BB39802A7D5F45FCCB56/
http://cloud.steampowered.com/ugc/56091 ... B3C838B34/
http://cloud.steampowered.com/ugc/56091 ... 69D93EF5B/
http://cloud.steampowered.com/ugc/56091 ... 9C31B3DBF/I am alive!
Looking forward to your maps as always. Why not do it in "Wheatley style"?
http://cloud.steampowered.com/ugc/56091 ... B3C838B34/
http://cloud.steampowered.com/ugc/56091 ... 69D93EF5B/
http://cloud.steampowered.com/ugc/56091 ... 9C31B3DBF/
I am alive!
Looking forward to your maps as always. Why not do it in "Wheatley style"?
Quote from Another Bad Pun on July 28, 2011, 9:57 amIt's a coop map, Wheatley is already long gone. (I'm still in space. Help!)
It's a coop map, Wheatley is already long gone. (I'm still in space. Help!)
Quote from Rubrica on July 28, 2011, 10:35 amAnd? Certain co-op campaign maps are Wheatley style (in fact, each course has a differqent theme, IIRC. Excursion funnels was, I think, Wheatly style.).
And? Certain co-op campaign maps are Wheatley style (in fact, each course has a differqent theme, IIRC. Excursion funnels was, I think, Wheatly style.).
Quote from MrLate on July 28, 2011, 11:33 amYou confuse me. I can't find a difference between clean and "Wheatley style" (Well maybe "Wheatley" style have bits of destruction somewhere)
You confuse me. I can't find a difference between clean and "Wheatley style" (Well maybe "Wheatley" style have bits of destruction somewhere)
Quote from Rubrica on July 28, 2011, 11:41 amWheatley style has those big vistas, visible through holes in the chamber. Have a look at this: mapping-help/p2-level-aesthetic-theme-reference-t2307.html It's in the second one.
Wheatley style has those big vistas, visible through holes in the chamber. Have a look at this: mapping-help/p2-level-aesthetic-theme-reference-t2307.html It's in the second one.
Quote from MrLate on July 28, 2011, 1:01 pmOkay, now I see what you meant.
E:http://cloud.steampowered.com/ugc/560915367847727254/90BDE506CE6D283903A6289D0416B3F4EF6156DC/
Okay, now I see what you meant.
E:http://cloud.steampowered.com/ugc/560915367847727254/90BDE506CE6D283903A6289D0416B3F4EF6156DC/
Quote from relinquish on August 1, 2011, 6:04 am
HEAVY WIP
HEAVY WIP