The ThinkingWithPortals Map Showcasing Thread
Quote from HMW on August 2, 2011, 7:13 amLooks good! (Perhaps you'll need to dial back the HDR bloom effect just a bit, to prevent whiteouts.)
Also nice to know that there are still Portal 1 mappers out there
Looks good! (Perhaps you'll need to dial back the HDR bloom effect just a bit, to prevent whiteouts.)
Also nice to know that there are still Portal 1 mappers out there
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from relinquish on August 2, 2011, 8:42 amWell...I'm a Portal 2 mapper but I think Portal 2 mapping is... I don't know kinda...boring and I prefer Portal 1 mapping.
Well...I'm a Portal 2 mapper but I think Portal 2 mapping is... I don't know kinda...boring and I prefer Portal 1 mapping.
Quote from Another Bad Pun on August 6, 2011, 9:30 pmWorking on a dream sequence, but I can't seem to get it to look right. Anyone know what I'm missing? Link to Picture
Working on a dream sequence, but I can't seem to get it to look right. Anyone know what I'm missing? Link to Picture
Quote from WinstonSmith on August 6, 2011, 9:53 pmAnother Bad Pun wrote:Working on a dream sequence, but I can't seem to get it to look right. Anyone know what I'm missing? Link to PictureYou might want to change either the light model or the light itself. It's a globe light, so you'd expect light to be cast in all directions, but there's only a spot on the floor. Other than that looks pretty good.
You might want to change either the light model or the light itself. It's a globe light, so you'd expect light to be cast in all directions, but there's only a spot on the floor. Other than that looks pretty good.
Quote from Another Bad Pun on August 7, 2011, 12:06 pmThanks, does this look any better? It's not as dark, but it looks more naturual.
Thanks, does this look any better? It's not as dark, but it looks more naturual.
Quote from WinstonSmith on August 8, 2011, 12:41 amAnother Bad Pun wrote:Thanks, does this look any better? It's not as dark, but it looks more naturual.Much better in my opinion. My only issue now is that the globe is brighter on the underside... I'd try putting the light inside the globe model and disable casting shadows on the model if possible. However that might make the outside of the globe look dark.
Hmm.
Much better in my opinion. My only issue now is that the globe is brighter on the underside... I'd try putting the light inside the globe model and disable casting shadows on the model if possible. However that might make the outside of the globe look dark.
Hmm.
Quote from The Irate Pirate on August 8, 2011, 2:35 pmhttp://imageshack.us/photo/my-images/148/wip1ix.jpg
http://imageshack.us/photo/my-images/94/wip2sx.jpgBoth screenshots of my WIP Co-op chamber, my first "clean" map ever. I'm thinking of creating a mappack (with a story) involving GLaDOS and the coop bots.
(Still have no idea how to get image links working)
http://imageshack.us/photo/my-images/148/wip1ix.jpg
http://imageshack.us/photo/my-images/94/wip2sx.jpg
Both screenshots of my WIP Co-op chamber, my first "clean" map ever. I'm thinking of creating a mappack (with a story) involving GLaDOS and the coop bots.
(Still have no idea how to get image links working)
Quote from HMW on August 9, 2011, 7:00 amThose look nice. One comment: you still have some extended and wonky panels; those look a bit out of place in a clean style map IMO.
As for embedding images: your image width must be 800px or less, or they would mess up the page layout.
You can still embed a thumbnail with a link to the full image, like so:(Use the "embed thumbnails of this image" option on the ImageShack page.)
Another Bad Pun wrote:Working on a dream sequence, but I can't seem to get it to look right. Anyone know what I'm missing?Try adding a custom colour correction and / or tweaking HDR tonemapping settings
Those effects can do a lot for surreal or dream scenes.
Those look nice. One comment: you still have some extended and wonky panels; those look a bit out of place in a clean style map IMO.
As for embedding images: your image width must be 800px or less, or they would mess up the page layout.
You can still embed a thumbnail with a link to the full image, like so:
(Use the "embed thumbnails of this image" option on the ImageShack page.)
Try adding a custom colour correction and / or tweaking HDR tonemapping settings
Those effects can do a lot for surreal or dream scenes.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Team Citruz on August 15, 2011, 8:38 amhttp://i56.tinypic.com/167s6ra.png
http://i55.tinypic.com/14jxj5i.png
http://i56.tinypic.com/167s6ra.png
http://i55.tinypic.com/14jxj5i.png
Quote from KenJeKenny!? on August 15, 2011, 10:13 amLookin good Citruz... I just love test chambers with that overgrown look.
Wasn't Team Citruz creating some story driven map pack with several mappers/contributors?
Lookin good Citruz... I just love test chambers with that overgrown look.
Wasn't Team Citruz creating some story driven map pack with several mappers/contributors?