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The ThinkingWithPortals Map Showcasing Thread

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I know its a WIP, but could you possibly jam any more misaligned textures in there?

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
I know its a WIP, but could you possibly jam any more misaligned textures in there?

Yes.
:kermit:

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I'd post pics of my upcoming map, buuuut... I'm posting this from my iPod.

....iiiin the hospital. Yeauh...

Although I do enjoy looking at all these pics you guys are putting up. Gives me some inspiration.

Not in cruelty
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away

Well, it's nice to hear someone appreciating pictures with obvious flaws in them.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Image
Image

maps > 1 > 2 > 3 > ...

Looking great invisible panda! Reminds me of the bit in the single player campaign where you first get the portal gun. The slanted walls totally look like the place has been distorted over time and the plant kingdom has taken over.

The start of the Portal campaign was eye-candy... honestly I don't think that there is enough puzzles without only the blue portal gun... I challenge someone to make a good one Portal-Portal Gun map!

The only thing I can point out is the computer on and the desk is too neat. Make the monitor fallen on the table sideways or something.

?????????????????????????????TWP Releases | My Workshop

This may be one of the best Discouragement Laser Puzzles I have ever made. It's the Aperture Logo.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Here's a picture of my first ever map (for any game), called Vendetta. I only started using Hammer just a few weeks ago.

Image

I think it's very close to completion, but it still needs to be tested as currently I'm the only one who's played it!

Still polishing it up a bit and putting some final touches to it. I'm hoping to release it pretty soon.

Shawy I have to point out a few major things from this screen shot:

  1. The chamber itself is very large and has no white space whatsoever (other than on the targets you are meant to put the portals), thus making it look very bland. Obviously I know it is clean theme, however try putting Observation rooms or white space in places that will not make the chamber 'cheatable'. Increasing white space also makes the puzzle not so obvious and can give the player a 'aha' moment.
  2. There is a model that encases glass, I can see that your glass does not have this. Try looking for 'frame' in the model viewer.
  3. Lighting is a must. Your chamber looks almost full bright (unless it is) and the lights you have put in don't seem to cast any light. Copy and paste lights from Valve's example SDK maps, they will help.

Other than that, well done. My first map in hammer was incredibly bad.

?????????????????????????????TWP Releases | My Workshop

I see light from the glass_light model on the screen shot. There area areas look a little darker to me on the ground. I think there is light.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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