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The Thread For Small Problems And Requests

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It doesn't. Weapon_portalgun doesn't have that keyvalue.

Yes it does. That's how the portal guns in Co-op fire the right portals before the robots get them. It should be set to "Single Player" by default, but have options for the bots.

Falsi sumus crusto!
FelixGriffin wrote:
Yes it does. That's how the portal guns in Co-op fire the right portals before the robots get them. It should be set to "Single Player" by default, but have options for the bots.

How does that help me though? It's set to SP. Also, I can't see that keyvalue in the list.

The Single/Blue/Orange setting IS the portal linkage ID setting. Turn off SmartEdit and you will see your choice turn into its corresponding number....

Yeah, though it's set to SP, which is 0, and that's my number for my prop_portals.

The linkage stuff is screwy. I've found that a rotating portalgun with linkage 1 will usually link to a prop_portal with linkage 0.

Falsi sumus crusto!

So, should I set the starting team to 1?

Try that, see if it works. If not, play around with other combinations.

Falsi sumus crusto!

My pointfile is going haywire...the compile says that a trigger_transition is leaked, but it's closed in completely with brushes. And the pointfile is going somewhere outside the map, nowhere close to the trigger_transition.

Select the problematic brush and right click, choose "center origin", then recompile.

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