The Thread For Small Problems And Requests
Quote from FelixGriffin on February 27, 2014, 10:09 amYes it does. That's how the portal guns in Co-op fire the right portals before the robots get them. It should be set to "Single Player" by default, but have options for the bots.
Yes it does. That's how the portal guns in Co-op fire the right portals before the robots get them. It should be set to "Single Player" by default, but have options for the bots.
Quote from Gemarakup on February 27, 2014, 12:16 pmFelixGriffin wrote:Yes it does. That's how the portal guns in Co-op fire the right portals before the robots get them. It should be set to "Single Player" by default, but have options for the bots.How does that help me though? It's set to SP. Also, I can't see that keyvalue in the list.
How does that help me though? It's set to SP. Also, I can't see that keyvalue in the list.
Quote from RustyDios on February 27, 2014, 3:38 pmThe Single/Blue/Orange setting IS the portal linkage ID setting. Turn off SmartEdit and you will see your choice turn into its corresponding number....
The Single/Blue/Orange setting IS the portal linkage ID setting. Turn off SmartEdit and you will see your choice turn into its corresponding number....
Quote from FelixGriffin on February 28, 2014, 8:17 amThe linkage stuff is screwy. I've found that a rotating portalgun with linkage 1 will usually link to a prop_portal with linkage 0.
The linkage stuff is screwy. I've found that a rotating portalgun with linkage 1 will usually link to a prop_portal with linkage 0.
Quote from FelixGriffin on February 28, 2014, 10:34 amTry that, see if it works. If not, play around with other combinations.
Try that, see if it works. If not, play around with other combinations.
Quote from Dafflewoctor on March 6, 2014, 5:33 pmMy pointfile is going haywire...the compile says that a trigger_transition is leaked, but it's closed in completely with brushes. And the pointfile is going somewhere outside the map, nowhere close to the trigger_transition.
My pointfile is going haywire...the compile says that a trigger_transition is leaked, but it's closed in completely with brushes. And the pointfile is going somewhere outside the map, nowhere close to the trigger_transition.
Quote from CamBen on March 6, 2014, 7:18 pmSelect the problematic brush and right click, choose "center origin", then recompile.
Select the problematic brush and right click, choose "center origin", then recompile.
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