The Thread For Small Problems And Requests
Quote from Lpfreaky90 on December 30, 2013, 3:25 amPlease stay on topic everyone
as for 1:
what is the reset time? Do you want to lock it? what's going on? more details please?as for 2:
a func_door moves it's size in the specified direction, did you check it's right?
Make sure to test your model as a prop_dynamic when parenting it to something.As for 3: did you check the flags so it actually kill the weapons?
Please stay on topic everyone
as for 1:
what is the reset time? Do you want to lock it? what's going on? more details please?
as for 2:
a func_door moves it's size in the specified direction, did you check it's right?
Make sure to test your model as a prop_dynamic when parenting it to something.
As for 3: did you check the flags so it actually kill the weapons?
Quote from Gemarakup on December 30, 2013, 6:25 amLpfreaky90 wrote:Please stay on topic everyoneas for 1:
what is the reset time? Do you want to lock it? what's going on? more details please?as for 2:
a func_door moves it's size in the specified direction, did you check it's right?
Make sure to test your model as a prop_dynamic when parenting it to something.As for 3: did you check the flags so it actually kill the weapons?
1. The reset time is 5, but It stops after 8. It doesn't lock.
2. Yes.
3. Yes. I put it on the starting point, so the player won't have a portal gun.
as for 1:
what is the reset time? Do you want to lock it? what's going on? more details please?
as for 2:
a func_door moves it's size in the specified direction, did you check it's right?
Make sure to test your model as a prop_dynamic when parenting it to something.
As for 3: did you check the flags so it actually kill the weapons?
1. The reset time is 5, but It stops after 8. It doesn't lock.
2. Yes.
3. Yes. I put it on the starting point, so the player won't have a portal gun.
Quote from User on December 30, 2013, 7:04 amHey im using Propper (With the half life mod method), and I finally made an testmodel. With a grass texture from hl. Ported the texture to Portal 2 works fine. But now i made a testmodel with Portal 2 textures, i put the p2 texture to the materials of hl, changed the version to 7.1 (because for base 2007) but the texture looks weird in hammer of source sdk (engine 2007). Also when i compile the model, and port the texture back to p2, the texture is missing. And i dont know why. I mean, the path of the source sdk material is something like "materials/cube". And in P2 too, what might I do wrong?
Hey im using Propper (With the half life mod method), and I finally made an testmodel. With a grass texture from hl. Ported the texture to Portal 2 works fine. But now i made a testmodel with Portal 2 textures, i put the p2 texture to the materials of hl, changed the version to 7.1 (because for base 2007) but the texture looks weird in hammer of source sdk (engine 2007). Also when i compile the model, and port the texture back to p2, the texture is missing. And i dont know why. I mean, the path of the source sdk material is something like "materials/cube". And in P2 too, what might I do wrong?
Quote from Lpfreaky90 on December 30, 2013, 5:15 pmTheTobbell wrote:Hey im using Propper (With the half life mod method), and I finally made an testmodel. With a grass texture from hl. Ported the texture to Portal 2 works fine. But now i made a testmodel with Portal 2 textures, i put the p2 texture to the materials of hl, changed the version to 7.1 (because for base 2007) but the texture looks weird in hammer of source sdk (engine 2007). Also when i compile the model, and port the texture back to p2, the texture is missing. And i dont know why. I mean, the path of the source sdk material is something like "materials/cube". And in P2 too, what might I do wrong?if you want I can see if I can use a bit of my magic using some other programs and see if I can get it to work as planned.
if you want I can see if I can use a bit of my magic using some other programs and see if I can get it to work as planned.
Quote from FelixGriffin on December 30, 2013, 5:41 pmPropper makes a copy of the materials you selected somewhere under materials/models/ (you specify this in the propper_model) and changes the shader to VertexLitGeneric. You need to copy those materials back along with the model.
Propper makes a copy of the materials you selected somewhere under materials/models/ (you specify this in the propper_model) and changes the shader to VertexLitGeneric. You need to copy those materials back along with the model.
Quote from User on December 30, 2013, 7:13 pmLpfreaky90 wrote:TheTobbell wrote:Hey im using Propper (With the half life mod method), and I finally made an testmodel. With a grass texture from hl. Ported the texture to Portal 2 works fine. But now i made a testmodel with Portal 2 textures, i put the p2 texture to the materials of hl, changed the version to 7.1 (because for base 2007) but the texture looks weird in hammer of source sdk (engine 2007). Also when i compile the model, and port the texture back to p2, the texture is missing. And i dont know why. I mean, the path of the source sdk material is something like "materials/cube". And in P2 too, what might I do wrong?if you want I can see if I can use a bit of my magic using some other programs and see if I can get it to work as planned.
That would be great, i'll pm you next days
@Felix i did that, didnt worked :S
if you want I can see if I can use a bit of my magic using some other programs and see if I can get it to work as planned.
That would be great, i'll pm you next days
@Felix i did that, didnt worked :S
Quote from P0rtalFTW on December 30, 2013, 8:24 pmUm, I've got a problem... I've been trying to get a push door working but it's just not doing anything... How do I fix this?
Um, I've got a problem... I've been trying to get a push door working but it's just not doing anything... How do I fix this?
Quote from User on December 30, 2013, 9:12 pmP0rtalFTW wrote:Um, I've got a problem... I've been trying to get a push door working but it's just not doing anything... How do I fix this?push door?
push door?