The Thread For Small Problems And Requests
Quote from Lunch on September 16, 2014, 5:59 pmTeamSpen210 wrote:Don't move your vmf out of sdk_content! Just leave it there, but open hammer properties, go to the 'build options' tab and set 'move maps to this directory' to the dlc2 directory. Then everything will work fine.When I click on properties in Hammer, I get "no properties available".
When I click on properties in Hammer, I get "no properties available".
Quote from TeamSpen210 on September 16, 2014, 6:05 pmI mean the properties for hammer, not for entities - it'd be called options I think.
I mean the properties for hammer, not for entities - it'd be called options I think.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Lunch on September 16, 2014, 6:31 pmI'm confused. Sorry. I made the change as you directed, but when I open the map from the dlc2 folder now, that global_pti instance is still just a little red cube.
I'm confused. Sorry. I made the change as you directed, but when I open the map from the dlc2 folder now, that global_pti instance is still just a little red cube.
Quote from Lunch on September 16, 2014, 7:22 pmWell, I published to see if it work. It does, but
A) Cave doesn't speak at the beginning (I didn't use an elevator to start the map -- you just drop in from a vacuum tube. Could that be why?)
B) It doesn't really end? The trigger for @relay_pti_level_end doesn't do anything.
Well, I published to see if it work. It does, but
A) Cave doesn't speak at the beginning (I didn't use an elevator to start the map -- you just drop in from a vacuum tube. Could that be why?)
B) It doesn't really end? The trigger for @relay_pti_level_end doesn't do anything.
Quote from TeamSpen210 on September 16, 2014, 8:44 pmDon't put the VMF in dlc2 - it's always in sdk_content. The BSP should be copied to dlc2, and run from there. It'd probably be since the instance isn't working right. The line plays OnMapSpawn from a logic_auto. Try typing "ent_fire @relay" into the dev console to see if it autocompletes the full name (to see if the relay is in the map).
Don't put the VMF in dlc2 - it's always in sdk_content. The BSP should be copied to dlc2, and run from there. It'd probably be since the instance isn't working right. The line plays OnMapSpawn from a logic_auto. Try typing "ent_fire @relay" into the dev console to see if it autocompletes the full name (to see if the relay is in the map).
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Lunch on September 16, 2014, 8:56 pmTeamSpen210 wrote:Don't put the VMF in dlc2 - it's always in sdk_content. The BSP should be copied to dlc2, and run from there. It'd probably be since the instance isn't working right. The line plays OnMapSpawn from a logic_auto. Try typing "ent_fire @relay" into the dev console to see if it autocompletes the full name (to see if the relay is in the map).Instead of BSPs, the format for all my maps is .7zip. Is that a problem?
Instead of BSPs, the format for all my maps is .7zip. Is that a problem?
Quote from CamBen on September 16, 2014, 9:42 pmThat's definitely a problem
That's definitely a problem
Aperture Science: We do our science asbestos we can!
Quote from Lunch on September 16, 2014, 9:50 pmI only installed 7zip recently. Not sure why it changed associations.
But it can't be TOO big a problem, because I already have a version of this uploaded to the Workshop and set as hidden, and other than Cave not speaking and the rating window not coming up, the map works.
I only installed 7zip recently. Not sure why it changed associations.
But it can't be TOO big a problem, because I already have a version of this uploaded to the Workshop and set as hidden, and other than Cave not speaking and the rating window not coming up, the map works.