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The Thread For Small Problems And Requests

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Also, I made some ceiling destruction in a map and put some lights shining down into the room. I compiled and it looked fine. Then I added a lot of props in the ceiling and recreated the lights a little differently, and now the map appears pitch black.

Try compiling without RAD. If it's still dark, I don't know what to do. If not, you may have 'disable shadows' off. Enable that and see what happens.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
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Arachnaphob wrote:
Try compiling without RAD. If it's still dark, I don't know what to do. If not, you may have 'disable shadows' off. Enable that and see what happens.

Image
:stopmapping:

Damn. Maybe try adding a dim light in the center for some ambience.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
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Thanks, but I don't particularly like doing that because it tends to look strange, and also the room was looking just fine before I changed the lights.

Maybe you could use env_ambient_light. Do keep in mind that it stays in effect when another map is loaded if it is enabled at the end of the original map. Also, make the color REALLY dim. It goes far with the lighting.

EDIT: Maybe something is wrong with vrad. Are you compiling with full and HDR? If you are, your light bounce calculation thingy may not be working. Try a validation maybe.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
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Or just use a "Light" and set the constant to 100002, and the color to [Number] [Number] [Number] 5.
So you doesnt have this "strange" look, and your black areas are dimmed.

I really don't want to use "fake" light because as I've said there was a specific spot where the lights were where this didn't happen.

This has happened many times before to me when I try to do ceiling destruction. I'm starting to think it's a problem with the compile...

Did you disable shadows on all of your squarebeams and other things? If not, do that.

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[Changing the subject]: I'm with a problem with some instructor_hints that i placed on my map for obvious reasons... now i have 6 of them that are activated along the map in different places, but suddenly they just stop working, i checked the I/O, the target entities to follow, but all appears to be ok.. i don't know what to do.. is there any limit number of them that i can put on a single map?

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