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Thinking with Magnets.

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except people (ie: me) HATE having to wait around for the map to recycle.

do NOT click this
rellikpd wrote:
except people (ie: me) HATE having to wait around for the map to recycle.

Yeah, I kinda hate that to. But you can expect a magnet moving on a rail though.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Thank you Reepblue!

As for my idea, the track of the magnet lifter wouldn't have to be that long. Just a small loop to get the cube over a water hazard or something.
You could even take this idea further and make the magnet lifter controlable so the player would have to figure out where to move the cube.

Wow I could really come up with some good stuff using this!

Too bad i don't feel like mapping all night right now.

Right now, I'm trying to get the magnetic effect though portals. The test map is my background map.

Quote:
Wow I could really come up with some good stuff using this!

Too bad i don't feel like mapping all night right now.

When you need help with it, ask me.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Portals are only links for objects and the players, but sadly not anything else.

Currently working on Darksiders 3.
MrTwoVideoCards wrote:
Portals are only links for objects and the players, but sadly not anything else.

Yes, I know. Thats why I have to fake it. It will have to be like this.

Code: Select all
trigger_vphysics_motion->(Portal 1)(Portal 2)->trigger_vphysics_motion
:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

seriously.. i have a bunch of ideas in my head involving using magnets.
I think tomorrow is going to be a mapping day.
I might even go back and redo the first two rooms of the map I'm working on (Raven Hall)
ReepBlue, you're definitely getting a credit when I release my map. :D

Vagrantone0 wrote:
seriously.. i have a bunch of ideas in my head involving using magnets.
I think tomorrow is going to be a mapping day.
I might even go back and redo the first two rooms of the map I'm working on (Raven Hall)

Yeah, again, if you need any help (Because I put in more numbers, and the trigger_vphysics_motion looks messy and confusing) PM me.

Quote:
ReepBlue, you're definitely getting a credit when I release my map. :D

Thanks! :D

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

I guess I got an idea you could use. You could have a repelling magnet already set, and than you'll have to activate a pulling magnet across from it making the object float. Or you could make use of magnets through walls.

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