Those neat cutscene
Quote from sbrown on December 14, 2008, 6:43 pmI have a TOTALLY bad ass cut scene for my final PESP installment , however the path_track entities I am using is making it look very choppy. I decompiled the final scene from portal, and discovered it is an prop, not a path track with a camera. I am wondering if it is at all possible to make one of these without extensive knowledge of a million different things?
I have a TOTALLY bad ass cut scene for my final PESP installment , however the path_track entities I am using is making it look very choppy. I decompiled the final scene from portal, and discovered it is an prop, not a path track with a camera. I am wondering if it is at all possible to make one of these without extensive knowledge of a million different things?
Quote from sbrown on December 14, 2008, 8:41 pmsbrown wrote:I have a TOTALLY bad ass cut scene for my final PESP installment , however the path_track entities I am using is making it look very choppy. I decompiled the final scene from portal, and discovered it is an prop, not a path track with a camera. I am wondering if it is at all possible to make one of these without extensive knowledge of a million different things?I found the best way was to create a demo but then the player cant explore it
I found the best way was to create a demo but then the player cant explore it
Quote from sbrown on December 15, 2008, 4:19 pmA.M.M.D. wrote:year how to make a demo?I am not sure what you said lol. But if i make a demo, then I cant have the end scene fire the console command i need
I am not sure what you said lol. But if i make a demo, then I cant have the end scene fire the console command i need