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Through the Looking Glass [WIP]

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dload.php?action=file&file_id=303

This is my first map, so I probably need a lot of help. I thought I should upload the current version to get some feedback.

So what do you think? I have tried to fix all of the texture alignment issues, but I still need feed back about the actual gameplay and puzzles.

Here are some screenshots

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Work on the visuals, the map looks very bland.

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msleeper wrote:
Work on the visuals, the map looks very bland.

Especially that third screen.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

yeah, the rooms are too large and not detailed - bland. Also play with the metal textures a little - make some bigger squares of metal etc. so it doesn't look too repetitive.

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

I See Misaligned Textures.

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"Duct Tape is the answer."

Anyone else remember in Doom when mis-aligned textures meant "Secret"?

Good times.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Try to work on your texture placement a lot.

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Is this what you meant by making it less bland?

Also, what is the best way to make the metal sections? Should I divide up the brushes into little pieces and texture each one with random sized squares?

What about areaportals? It sounds like they are only good when you have large rooms with lots of computationally intensive entities, but I have no idea what the threshold is. Should I put some in, and if so, where?

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You should only divide the metal textures up. Experiment with it.

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I Still See Misaligned Textures.

Other than that, indeed, you've already made it less bland.

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"Duct Tape is the answer."
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