Trend in Portal 2 Mapping?
Quote from opticalprocessor on July 11, 2014, 9:11 amIs it just me or are people mapping outside of the normal Portal aesthetic themes.
Examples would be The Shard, Oxygen Station (loved that one) and one of the earliest alternative theme map I have seen would be Aperture Valentine (to an extent though).
Anybody else seeing this trend?
Is it just me or are people mapping outside of the normal Portal aesthetic themes.
Examples would be The Shard, Oxygen Station (loved that one) and one of the earliest alternative theme map I have seen would be Aperture Valentine (to an extent though).
Anybody else seeing this trend?
please
Quote from Habzs on July 11, 2014, 9:59 amMapping outside normal Portal aesthetics has been here for a long time. ( see: Blue Portals , Portal Unity, etc. ). Mapping with stock textures and themes can be boring after 4 years, or added Portal, 7 years of the game.
It's basically adding a touch of new to the game.
Mapping outside normal Portal aesthetics has been here for a long time. ( see: Blue Portals , Portal Unity, etc. ). Mapping with stock textures and themes can be boring after 4 years, or added Portal, 7 years of the game.
It's basically adding a touch of new to the game.
Quote from Arachnaphob on July 11, 2014, 2:23 pmThere are also many maps that are outside of the normal theme, but still take place at aperture. For instance, the winter testing initiative is outside the facility, but still on the buildings around it. Another portal 2 vanilla theme that I have only seen once in the workshop is the transition theme between bts to underground (sp_a3_02, sp_a3_end). Maybe I'm forgetting some maps, but the only time I've seen this (in the workshop) is in Designed for Danger. Another vanilla theme that I think is great for innovation is the underground theme. Because it's supposed to be for humans instead of... Slaves(?).... There's a lot you can do. For instance, you could add a resturaunt hidden behind a giant rock wall. What about some train tunnels? I remember only seeing this kind of innovation on the workshop from The Lone Future-starter.
There are also many maps that are outside of the normal theme, but still take place at aperture. For instance, the winter testing initiative is outside the facility, but still on the buildings around it. Another portal 2 vanilla theme that I have only seen once in the workshop is the transition theme between bts to underground (sp_a3_02, sp_a3_end). Maybe I'm forgetting some maps, but the only time I've seen this (in the workshop) is in Designed for Danger. Another vanilla theme that I think is great for innovation is the underground theme. Because it's supposed to be for humans instead of... Slaves(?).... There's a lot you can do. For instance, you could add a resturaunt hidden behind a giant rock wall. What about some train tunnels? I remember only seeing this kind of innovation on the workshop from The Lone Future-starter.
Musical website Moddb
Quote from Ultiman9711 on July 11, 2014, 4:25 pmIt's very common to innovate by making something in your own special way, therefore making your own theme. Still, it's one thing to make something new and really cool [Blue Portals; Winter Testing Initiative], but I hate it when people excuse shoddy mapping as being a "custom theme."
I agree with Arachnaphob in the part that Aperture has more themes than shown in the stock campaign. I can't agree more with Lone Future Starter. The offices and tunnels there brought a whole new depth to Aperture, in my opinion.
It's very common to innovate by making something in your own special way, therefore making your own theme. Still, it's one thing to make something new and really cool [Blue Portals; Winter Testing Initiative], but I hate it when people excuse shoddy mapping as being a "custom theme."
I agree with Arachnaphob in the part that Aperture has more themes than shown in the stock campaign. I can't agree more with Lone Future Starter. The offices and tunnels there brought a whole new depth to Aperture, in my opinion.
Quote from CamBen on July 12, 2014, 1:15 amUltiman9711 wrote:I hate it when people excuse shoddy mapping as being a "custom theme."True.
custom theme:
http://1.bp.blogspot.com/-A3IaCTrGt_s/T ... 2-05_1.jpgpiece of crap:
http://taw.duke4.net/portal2_theunknown03.jpg
True.
custom theme:
http://1.bp.blogspot.com/-A3IaCTrGt_s/T ... 2-05_1.jpg
piece of crap:
http://taw.duke4.net/portal2_theunknown03.jpg
Aperture Science: We do our science asbestos we can!
Quote from opticalprocessor on July 14, 2014, 2:51 amA bit off-topic but if F-Stop (or any other "Portal" game) was released, would it still be under the thinkingwithportals forum?
A bit off-topic but if F-Stop (or any other "Portal" game) was released, would it still be under the thinkingwithportals forum?
please
Quote from Ciirulean on July 14, 2014, 5:12 amopticalprocessor wrote:If F-Stop (or any other "Portal" game) was released, would it still be under the thinkingwithportals forum?I can't think of any reason as to why it wouldn't.
Also, more than just a bit off topic.
I can't think of any reason as to why it wouldn't.
Also, more than just a bit off topic.
Quote from opticalprocessor on July 15, 2014, 1:03 amOops, that post was meant to be posted in
[spoiler]http://forums.thinking.withportals.com/post104794.html[/spoiler]I apologise for that bump. :/
Oops, that post was meant to be posted in
I apologise for that bump. :/
please
Quote from tile on July 16, 2014, 6:08 pmI'd say i like this new trend. i wish i could see more custom themes that mixed in with the canon themes more though. for example, i'd like to see more maps in aperture's unexplained areas, like the wing made entirely out of glass or the parts of the cube manufacturing (only shown very very briefly in portal 1). aperture is so huge, the employess probably lived on-site. i wonder where? and the reactor core. i want to see that! (motanum has told me that the alsser was a faked core. so the alsser in aperture tag wouldnt count as aperture's real core.) not to mention the stockpiled test area, the breakroom, all the possible alternate entrances to aperture on the surface, everything behind locked doors in portal 1, behind the vitrified test doors in old aperture portal 2...the game has so many areas that are mentioned or left open to speculation. for all we know, behind every sealed door, down every blocked off tunnel and behind every wall, there are at least 100 different community maps ready to be made in a custom or alternate style. (alternate meaning, it looks like it fits into a canon style but doesn't look quite the same. tlfs for example.)
I'd say i like this new trend. i wish i could see more custom themes that mixed in with the canon themes more though. for example, i'd like to see more maps in aperture's unexplained areas, like the wing made entirely out of glass or the parts of the cube manufacturing (only shown very very briefly in portal 1). aperture is so huge, the employess probably lived on-site. i wonder where? and the reactor core. i want to see that! (motanum has told me that the alsser was a faked core. so the alsser in aperture tag wouldnt count as aperture's real core.) not to mention the stockpiled test area, the breakroom, all the possible alternate entrances to aperture on the surface, everything behind locked doors in portal 1, behind the vitrified test doors in old aperture portal 2...the game has so many areas that are mentioned or left open to speculation. for all we know, behind every sealed door, down every blocked off tunnel and behind every wall, there are at least 100 different community maps ready to be made in a custom or alternate style. (alternate meaning, it looks like it fits into a canon style but doesn't look quite the same. tlfs for example.)
Quote from opticalprocessor on July 19, 2014, 11:49 pmScale the neurotoxin generator up a bit and retexture it for a nuclear reactor?
I doubt that Aperture would have a futuristic (unrealistic) energy source.
Scale the neurotoxin generator up a bit and retexture it for a nuclear reactor?
I doubt that Aperture would have a futuristic (unrealistic) energy source.
please